Map Editor - misc.
Posted: Wed Feb 19, 2020 8:24 pm
Other objects besides craters that cant be placed:
dead camel
dead cow (checkerboard texture)
gun pit
mg position 1
mg position 2
foxhole
Map editor locks up if 2 bldgs are placed in the same location.
I'm getting double cursors in the map editor - the large Windows system cursor normally used, and a smaller game specific cursor. Possibly the cheap 7-button programmable mouse I use.
No joy using T + scroll wheel to scale objects (Im looking at you Farmall tractor).
Would like to place hedges and bocage like walls instead of 'planting' small patches of each.
Useful if there was some x,y location indication of the cursor position when tile grid was selected. This could facilitate scripted unit placement.
Got a sample texture file with embedded height map that could be used as a template?
dead camel
dead cow (checkerboard texture)
gun pit
mg position 1
mg position 2
foxhole
Map editor locks up if 2 bldgs are placed in the same location.
I'm getting double cursors in the map editor - the large Windows system cursor normally used, and a smaller game specific cursor. Possibly the cheap 7-button programmable mouse I use.
No joy using T + scroll wheel to scale objects (Im looking at you Farmall tractor).
Would like to place hedges and bocage like walls instead of 'planting' small patches of each.
Useful if there was some x,y location indication of the cursor position when tile grid was selected. This could facilitate scripted unit placement.
Got a sample texture file with embedded height map that could be used as a template?