Can't see red highligted hexes: Help please?
Posted: Sat Feb 22, 2020 2:25 pm
Regarding the following change in 1.06.00:
- HQ highlights for assist and manual modes will now show green for attached, red for attached to another HQ, and blue for unattached for all applicable units that are within the attachable range (ArtDen, budd).
My bad partly colour blind eyes have a very hard time seeing the red highlights for attached to another HQ. Particularly in hexes that are dark to begin with because of the terrain type like wooded or mountainous.
I'm sure the red could be changed to maybe something like a bright orange which I think I would be able to see better. My problem is that I am clueless as to how to do this.
I also have a very hard time seeing the land looping hexes in the Eastern and Western US because I recently (and just barely) realized they too are highlighted with the same red...
Up until then, I never new that the loops consisted of two hexes and therefore ended sending units back and forth by mistake thinking there was only one hex per loop entry point.
If there are any modders reading this who could give me the basics as to how to change the red into a bright orange, I would appreciate it.
Thanks,
C
P.S.,
I will also post this in the mods section.
- HQ highlights for assist and manual modes will now show green for attached, red for attached to another HQ, and blue for unattached for all applicable units that are within the attachable range (ArtDen, budd).
My bad partly colour blind eyes have a very hard time seeing the red highlights for attached to another HQ. Particularly in hexes that are dark to begin with because of the terrain type like wooded or mountainous.
I'm sure the red could be changed to maybe something like a bright orange which I think I would be able to see better. My problem is that I am clueless as to how to do this.
I also have a very hard time seeing the land looping hexes in the Eastern and Western US because I recently (and just barely) realized they too are highlighted with the same red...
Up until then, I never new that the loops consisted of two hexes and therefore ended sending units back and forth by mistake thinking there was only one hex per loop entry point.
If there are any modders reading this who could give me the basics as to how to change the red into a bright orange, I would appreciate it.
Thanks,
C
P.S.,
I will also post this in the mods section.
