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Version 1.056 is officially released

Posted: Mon Feb 24, 2020 2:20 pm
by Daniele
This update expands scenario design possibilities. The scenario designer can place the AI side formations, pillboxes, and obstacles in the Mission Editor.

The AI counter-attack aggressiveness can be adjusted for each scenario separately, allowing more customization over the opponent's behaviour. Two new scenarios are added to the base game to showcase these features. Also, the planning tools are improved, so the player can draw colored lines on the map and attach text to the map markers.

You can download the update from here

Version 1.056 Changelog

• Fix: The Mission Editor scenario list didn't scroll to the correct page after returning from an edit mode.
• [engine] All AI formations, pillboxes, and obstacles can be placed and locked in the Mission Editor. Now it's possible for the scenario designer to plan the AI side defensive positions.
• [engine] Mission objectives have an adjustable timer. An objective cannot be captured after it has timed out.
• [engine] The AI counter-attack system has been tweaked. The counter-attacks are more aggressive than before, and the base chance can be adjusted for every scenario in the Mission Editor.
• [scenarios] Add new scenarios: 'Battle of Inkeroinen' and 'Elastic Defence'.
• [ui] Improved planning tools: The player can draw colored lines on the map and attach text to the map markers.

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RE: Version 1.056 is officially released

Posted: Mon Feb 24, 2020 2:58 pm
by Lowlaner2012
Very cool, thanks :)

RE: Version 1.056 is officially released

Posted: Fri Mar 06, 2020 3:25 am
by Perturabo
The new lines thing makes me wish it was possible to draw and write and map after the battle ends. Would be neat for AARs.

RE: Version 1.056 is officially released

Posted: Fri Mar 06, 2020 10:11 am
by budd
Agreed, also ability to access unit info after the battle ends. You cant pull individual unit info, just the OOB, be nice if you could also pull up the enemy individual info after its over and of course more symbols to use.

RE: Version 1.056 is officially released

Posted: Fri Mar 06, 2020 6:13 pm
by Perturabo
Here is an example of how improved an ARR can be when using the Mark tool:

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RE: Version 1.056 is officially released

Posted: Sat Mar 07, 2020 2:09 pm
by budd
I always wondered why wargame developers didn't put simple AAR tools in their game. Certainly makes it quicker to do AAR's which are a big selling point, at least for me they are, I always look to AAR's to help me make a decision on a game.

RE: Version 1.056 is officially released

Posted: Mon Jun 15, 2020 3:47 pm
by JDLgnd
Thanks for the update.

RE: Version 1.056 is officially released

Posted: Tue Oct 13, 2020 10:21 pm
by thewood1
Is this it for updates on this engine?

RE: Version 1.056 is officially released

Posted: Wed Oct 14, 2020 6:36 am
by nikolas93TS
Not yet.