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Suez canal

Posted: Thu Feb 27, 2020 1:38 pm
by tyronec
Something odd about these two hexes, there seem to be some attack/movement restrictions around them that don't match what the map looks like.

RE: Suez canal

Posted: Thu Feb 27, 2020 4:37 pm
by AlvaroSousa
I see it. Fixed.

RE: Suez canal

Posted: Thu Feb 27, 2020 4:52 pm
by PanzerMike
What was it? Fixable using the editor, or something else? Trying to keep my mod in synch, that's why I ask.

RE: Suez canal

Posted: Thu Feb 27, 2020 7:05 pm
by AlvaroSousa
Tile 86 and 87.

Tile -> select tile -> lower right edit connections.

Tile 86 should have all edged lit exceot the top and top left corner (you can see the tile doesn't have land on those sides.
Tile 87 should have all edged lit except the bottom right (you can see the tile doesn't have land on that side.

RE: Suez canal

Posted: Fri Feb 28, 2020 1:44 pm
by nikolasjohn
I must say, Alvaro, impressive support. I hope you keep it up for a while longer before focusing on WP2 entirely.

RE: Suez canal

Posted: Fri Feb 28, 2020 3:00 pm
by AlvaroSousa
I'm a fixer by nature. I am also working on the Pacific at the moment.