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Option to ignore No-Navigation zones
Posted: Sun Mar 01, 2020 11:56 am
by neno
Hi!
Is there an option to allow some units to ignore no-navigation zone?
For example, to allow strike planes to enter enemy territory, but prevent CAP to fly over it by using the no-navigations zone, in order to avoid defences.
RE: Option to ignore No-Navigation zones
Posted: Sun Mar 01, 2020 6:30 pm
by thewood1
I think you are missing the point of the no-nav zones. The scenario designer most likely didn't want you to do what you are trying. If they wanted you to be able to override it, they most likely would have used an exclusion zone and penalized you for violating entry if you tried to get around it. My best guess.
RE: Option to ignore No-Navigation zones
Posted: Mon Mar 02, 2020 2:16 pm
by neno
ORIGINAL: thewood1
I think you are missing the point of the no-nav zones. The scenario designer most likely didn't want you to do what you are trying. If they wanted you to be able to override it, they most likely would have used an exclusion zone and penalized you for violating entry if you tried to get around it. My best guess.
Well, I created the scenario, so I know exactly what the designer wanted me to do [:)]. And that is to forbid my Combat Air Patrol aircraft to fly over enemy defences, while allowing my strike planes to freely venture into enemy territory and do their job.
Normaly I would do this simply by limiting the mission prosecution area, but since it is fixed to a moving unit (i.e. a carrier), it isn't practical.
Thanks anyway.
RE: Option to ignore No-Navigation zones
Posted: Mon Mar 02, 2020 6:02 pm
by Kushan04
ORIGINAL: neno
ORIGINAL: thewood1
I think you are missing the point of the no-nav zones. The scenario designer most likely didn't want you to do what you are trying. If they wanted you to be able to override it, they most likely would have used an exclusion zone and penalized you for violating entry if you tried to get around it. My best guess.
Well, I created the scenario, so I know exactly what the designer wanted me to do [:)]. And that is to forbid my Combat Air Patrol aircraft to fly over enemy defences, while allowing my strike planes to freely venture into enemy territory and do their job.
Normaly I would do this simply by limiting the mission prosecution area, but since it is fixed to a moving unit (i.e. a carrier), it isn't practical.
Thanks anyway.
Better to just make your CAP and prosecution zone RPs relative to the carrier so they'll move along with it.
RE: Option to ignore No-Navigation zones
Posted: Mon Mar 02, 2020 7:24 pm
by thewood1
I really don't understand using no nav zones for this. If you wanted CAP , but not strikes to be included, no nav zones are the last thing I would have thought of... mission settings, exclusion zones, zone timings, lua, etc.
RE: Option to ignore No-Navigation zones
Posted: Tue Mar 03, 2020 12:45 pm
by neno
ORIGINAL: Kushan04
Better to just make your CAP and prosecution zone RPs relative to the carrier so they'll move along with it.
That's what I did, and that's what's causing me the problem.[:)] As the carrier moves toward the enemy territory, CAP mission zone moves over it, and that's what I want to avoid.
ORIGINAL: thewood1
I really don't understand using no nav zones for this. If you wanted CAP , but not strikes to be included, no nav zones are the last thing I would have thought of... mission settings, exclusion zones, zone timings, lua, etc.
Could you please elaborate?
RE: Option to ignore No-Navigation zones
Posted: Tue Mar 03, 2020 3:10 pm
by Eggstor
You can use a mix of relative and absolute reference points in creating patrol/prosecution zones. Make the ones closest to the threat you want the CAP to avoid at all costs absolute.
That method, though simple, isn't without drawbacks. At the start, the patrol/prosecution zone may be too large. Also, the zone may become invalidated if the carrier has to make a radical course change.
RE: Option to ignore No-Navigation zones
Posted: Tue Mar 03, 2020 4:22 pm
by thewood1
Related to that, if its the AI side that I am trying to build out for, I build a few reference point shapes and missions around where I expect the carrier to be. I then activate and de-activate CAP missions. Since it became easier to drop in ref points with lua, I started using that instead. Again, activating and de-activating missions. I have only done it twice; once using each method and they seemed to work with no issues.
One thing I have never tried is activating and deactivating no-nav zones through lua. That might actually be easier.
RE: Option to ignore No-Navigation zones
Posted: Wed Mar 04, 2020 1:33 pm
by neno
Thanks for the help guys! So far the mix of fixed and relative points seems like the best workaround.
IMO no-nav zones should be made more flexible, allowing some units to enter. Hopefuly devs are reading this... [:)]