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[Resolved] Choking Halifax scenario: squad doesn't have explosives in CMO

Posted: Sun Mar 01, 2020 5:15 pm
by cmanouser1
the land squad is supposed to have explosives to blow the hangar according to briefing (checked a recent youtube of the scenario in cmano too); however it doesn't have it in CMO

edit: this was a 1-time bug: replaying the scenario is fine now. apologies.

RE: Choking Halifax scenario: squad doesn't have explosives in CMO

Posted: Sun Mar 01, 2020 5:50 pm
by Patmanaut
Hi

They used to have Demolition charges (And MANPADS to try shooting down a passing Argus MPA.)in the original version I´ve designed in 2013.
I´ve recently upgraded to CMO and the original scenario was upgraded by the Dev team, (And thanks for that.)
Unfortunately my original version relied into unit teleportation and the current one uses a LUA script in which I´m not profficient
I such case feel free to open the scenario in the editor and change the unit in the script as you wish.

Thank you.


RE: Choking Halifax scenario: squad doesn't have explosives in CMO

Posted: Sun Mar 01, 2020 6:01 pm
by Patmanaut
I´ve been looking in the database, and the current unit already assigned to the scenario
#2973, has an Spetsnaz saboteur with 6 x high explosives.
And you can probably create or edit the mounts / stores / weapons to give them a Gremlin launcher to make that scenario truly multidimensional.

Have fun.

Saludos,

RE: Choking Halifax scenario: squad doesn't have explosives in CMO

Posted: Sun Mar 01, 2020 7:17 pm
by cmanouser1
sorry for this bug record...

I replayed the scenario and the team did have their explosives; there was a bug in my first playthrough though (the explosives didn't appear in the weapon list, and couldn't be loaded either).
So there was a bug, but I should have replicated it before making this report. Apologies again.