Blank Map
Posted: Mon Mar 09, 2020 8:38 am
Here's a blank map with an 8bit grayscale height file. You can use this to easily create 15x15km custom maps.
1. To enable the in-game map editor mode, edit the data\scenario\development.cfg file and change the 'mapEditMode' value from '0' to '1'.
2. Unzip the attached archive to the game's data\map folder.
3. To edit elevation data, use any image editor to open the 8bit grayscale height.bmp. It's important to save it in this format! I'm sure there are 3rd party map editors out there that can be used. The downside in using the 8bit format (instead of the 24bit format that the official maps use) is that you are limited to 0-255 meters.
4. Generate a battle on the map, so you can edit terrain in the map editor. Ctrl+S saves the changes.
5. If you share your map with others, remember to change the 'ID' value in the map.xml to something unique.
1. To enable the in-game map editor mode, edit the data\scenario\development.cfg file and change the 'mapEditMode' value from '0' to '1'.
2. Unzip the attached archive to the game's data\map folder.
3. To edit elevation data, use any image editor to open the 8bit grayscale height.bmp. It's important to save it in this format! I'm sure there are 3rd party map editors out there that can be used. The downside in using the 8bit format (instead of the 24bit format that the official maps use) is that you are limited to 0-255 meters.
4. Generate a battle on the map, so you can edit terrain in the map editor. Ctrl+S saves the changes.
5. If you share your map with others, remember to change the 'ID' value in the map.xml to something unique.