Page 1 of 2

GD1938v3 updated (103)

Posted: Mon Mar 09, 2020 11:30 pm
by ernieschwitz
GD1938v3 has been updated.

That is, it won't be in the scenario bank, before Vic has time to do it.

There is a lot of new stuff in this build, but, since it has been about a year since the last one, we thought it more important to get it out, than update the Manual before we sent out the actual version.

This thread will therefore also serve as a reminder for what changes have been made to the game. The manual will be updated eventually.

We hope you will enjoy this new build.

Alexandre (Bombur) & Claus (Ernieschwitz)

RE: GD1938v3 updated (103)

Posted: Tue Mar 10, 2020 5:54 am
by ernieschwitz
Changes:

Changes in Red, didn't make the code.

1: GD1938v3 now supports the use of the new TO&E that Vic and Ormand made in cooperation. Vic made it possible, Ormand made the icons, colors etc. This will mean that your saved TO&Es are no longer going to work, as the icons have changed. My advice, make new ones. Ormand has been credited on the Scenarios list of contributors.

2: The "use map" selection of the Game is now the prefered one, over the "use box". The "use box" hasn't worked since Vic made an upgrade to how the preselect function works, in which hex it shows as the first hex. This will now save people the bother of going in and changing it to "use map".

3: There are now nation specific ship types for all classes. That is there are now custom Battleships, Battlecruisers, Carriers, Heavy Cruisers and Light Cruisers. Don't be surprised when you as Germany now can see that you can build the Graf Zeppelin.

4: The allies now get a card where they can force a Coup to happen in a minor country that has an Axis country as it's most favored nation. They get this one use card, when they are at war. Britain or France can play this card, but once one of them has, the other loses the card. Coups can result in the take-over of that country. They won't always, mostly they will result in the change of Government and diplomatic standings of the minor country.

5: To make the Chinese more resilient, and not run out of supplies when they have lost their mines, it is now possible for USSR, France and Britain to send 1200 supplies to China. This happens along the route they would normally use for transferring material to the Chinese. The card for delivering these materials is removed, until such a time that it would be gained naturally again. Note, that the supplies will be transferred to the HQ highest in the chain of Command that can be reached from the drop off hex.

6: USA can once again send material to Hanoi with a delay of only 2 turns instead of 3. That is when they have played the card, they will get it to turns later. So every other turn, if you keep sending every time you could. The change was originally made to combat the use of Grayhounds in China, which were first to be available in 1941. This bug has also been changed, after we had a discussion about the effects of this on the game. As a consequence Armored Car II is first available for research later in the game, and not at start.

7: There is now a card that China and USSR can play that will allow for female recruitment into the fighting forces of those nations. The card is available at the beginning of the game. It will boost all effects of gaining new manpower. It is set at 30%, which is high since only around 5% served in combat. However we also considered that the use of these women in non-combat roles, would allow for more recruitment among men into the fighting forces.

8: China can now play a card for free, that will supply all formations (not HQs) under the command of the HQ selected, as long as they are within command range of that HQ. These units will gain 50 supply points (and if they have more than they can use, then the rest will be discarded), and 10 readiness. The card is called Live off the Land, ... you can guess what that means. The card will be dealt depending on how many supply sources you have. The more sources the less frequently.

9: The so called Techbleed, has been increased from 5% to 10%. This means that every time a nation researches a technology, the following month that technology will be 10% cheaper for everyone else. The explanation for why this happens is that technology eventually slips out and is discovered by enemies and friends alike, giving them an easier time discovering it. Also the floor for how low this can go has been lowered from 40 Political Points to 15 Political Points. We hope this will mean more research will be tried out, and helps the lesser economies more.

10: There are now 5 levels of strategic researches for increasing the output of mines, oilwells, and Supply Complexes/Centers. Their availability (that is when you can research them) has changed. This change was mostly to help nations that want to continue the war into 1944 and beyond.

11: Shroud. The ability to play with Shroud turned on has been removed. It made very little sense to have it available in the first place.

12: We have done some experimental improvements of AT Guns and Infantry types, to make them more attractive to build.

13: France and Britain can no longer ally before they are at war with an Axis/Soviet Nation. The BEF was turning up in France way before the war was even declared, hence the change.

14: Germany and Italy can no longer ally until both are at war. This is to prevent players from attacking France with German troops, from neutral Italy, while Germany is at war with France, for instance.

15: USA declares war when they leave isolationism. This is to prevent players from sending in troops to places that are allied, without them being able to be interdicted. Also there has recently been some players giving away hexes to other regimes, that were not at war with each other...

16: Partisans. There is an option to play with Partisans on. We recommend doing so. It will balance out the game more for the Allies and Soviets. Below is a list of the places that Partisans can occur. In all cases they enter with 0 Action Points (i.e. cannot move or attack the turn they enter), they require no supplies. If there are locations (not airfields, complexes), that are without garrisons, there is a good chance they will be sabotaged (i.e. take structural damage). Partisans can only enter where there are no enemy units.

16a: Chinese Partisans may appear in Chinese areas where the owner is at war with China.

16b: Soviet Partisans may appear in Soviet areas where the owner is at war with USSR.

16c: US Paritsans may appear in US areas where the owner is at war with USA.

16d: British Partisans may appear in British and Commonwealth areas (areas where the population is primarily British people, that is Australia, New Zealand, Canada and South Africa).

16e: French Partisans may appear in France. This won't happen immediately, so there is no need to fear that it will happen while France is being invaded. The exact details escape me at the moment, but I will update it when I get to look at the code later.

16f: Partisans will appear in Balkan countries that have been taken over by force by the Axis. Balkan Partisans will either be Soviet or British controlled.

Those were all the major changes. There are still a number of bugfixes, typos, grammar mistakes and smaller changes not mentioned in this.


RE: GD1938v3 updated (103)

Posted: Tue Mar 10, 2020 7:57 pm
by ernieschwitz
The new build has now been uploaded to the Scenario Bank.

RE: GD1938v3 updated (103)

Posted: Tue Mar 10, 2020 11:17 pm
by ernieschwitz
15: USA declares war when leaving Isolationism

May not actually have made it into the code... If it has I can no longer find it, and I looked for about an hour, at all the relevant Isolationism events. It may just be me that remembered wrong. In any case, be notified that we are looking into exploits of this, if it hasn't made it in.

RE: GD1938v3 updated (103)

Posted: Thu Mar 12, 2020 12:23 am
by Twotribes
I don't see this in scenario bank

RE: GD1938v3 updated (103)

Posted: Thu Mar 12, 2020 12:51 am
by ernieschwitz
Vic has uploaded the file, to the original posting of GD1938v3... So just use that :)

RE: GD1938v3 updated (103)

Posted: Wed Mar 18, 2020 10:16 am
by BvB
If they make another tweak of GD38 - I would suggest UK/FR cannot declare war, but enter if a minor of their favor is attacked. I would think the west would be indifferent to a Russian/German War unless Germany attacked the west. But they might do lend/lease without going to war?


RE: GD1938v3 updated (103)

Posted: Wed Mar 18, 2020 10:35 am
by ernieschwitz
Thanks for your suggestion :) We are already working on fixes for bugs we find. So there will be another version. At least we are discussing one.

RE: GD1938v3 updated (103)

Posted: Fri Mar 20, 2020 1:27 am
by ernieschwitz
14: Didn't make it into the code either... I must be getting old, forgetting stuff like that.

RE: GD1938v3 updated (103)

Posted: Sat Mar 28, 2020 7:56 pm
by Twotribes
Japan CA tone is being added to designed Headquarters and not appearing in the city they are built in. This includes inland headquarters.Further Info they were being produced in Tokyo, perhaps being placed in Japanese main headquarter, they can be removed from a headquarters in a port city, didnt try in inland city. The Inland city is not in direct connection with main headquarters I did not notice if the ca transferred to the first headquarters or not. The Ca tone will move across water and I did not see a path on land when I moved it. I changed where it is produced will take 2 turns to make one. Will let you know what happens with moved ship and with production not in Tokyo.The Headquarters is not missing any assigned units it just added the CA Tone over and above what I set in the window.

RE: GD1938v3 updated (103)

Posted: Sun Mar 29, 2020 3:55 pm
by Twotribes
Ok just don't build CA Tone in same city as highest Japanese main headquarters.

RE: GD1938v3 updated (103)

Posted: Sun Mar 29, 2020 6:07 pm
by Bombur
ORIGINAL: BvB

If they make another tweak of GD38 - I would suggest UK/FR cannot declare war, but enter if a minor of their favor is attacked. I would think the west would be indifferent to a Russian/German War unless Germany attacked the west. But they might do lend/lease without going to war?



I don´t think it´s a good idea. It would be a big incentive for Germany to follow a Russia first strategy. There must be always some doubt on the Germany side, about who can attack them, while they are occupied with other enemies.

RE: GD1938v3 updated (103)

Posted: Wed Apr 01, 2020 12:53 pm
by Twotribes
ORIGINAL: Twotribes

Japan CA tone is being added to designed Headquarters and not appearing in the city they are built in. This includes inland headquarters.Further Info they were being produced in Tokyo, perhaps being placed in Japanese main headquarter, they can be removed from a headquarters in a port city, didnt try in inland city. The Inland city is not in direct connection with main headquarters I did not notice if the ca transferred to the first headquarters or not. The Ca tone will move across water and I did not see a path on land when I moved it. I changed where it is produced will take 2 turns to make one. Will let you know what happens with moved ship and with production not in Tokyo.The Headquarters is not missing any assigned units it just added the CA Tone over and above what I set in the window.
Ernie did you see this?

RE: GD1938v3 updated (103)

Posted: Wed Apr 01, 2020 6:50 pm
by ernieschwitz
Yes, Yes I did. It is more Bomburs department...

RE: GD1938v3 updated (103)

Posted: Wed Apr 01, 2020 7:29 pm
by Twotribes
I am in January 1942 turn playing all sides,earlier today on the Japanese to Russian turn I got 2 check sum errors and when I tried to go to the french turn it crashed, said out of memory. I rebooted my computer and got to the French turn but got the 2 check sum errors again. I rebooted cause I did use my other desktop and it can be heavy on use.Any way I can send the save to you Ernie and see if it is just my computer? I have a current save before auto save for Russia. When it crashed the first time I started saving every turn at start.

RE: GD1938v3 updated (103)

Posted: Wed Apr 01, 2020 7:40 pm
by ernieschwitz
Sure send it to me, at ernie (at) olympias (dot) dk

RE: GD1938v3 updated (103)

Posted: Wed Apr 01, 2020 7:47 pm
by Twotribes
sent didnt zip it cause I can never figure that out LOL.

RE: GD1938v3 updated (103)

Posted: Wed Apr 01, 2020 7:55 pm
by ernieschwitz
No troubles.

I was able to save. The two errors has something to do with my officer code. Not sure exactly what. I have emailed Vic about it earlier, and hopes he will help me with it.

What version of ATG are you running out of curiosity (the first screen you see when loading up the game should have a version number in the top left corner).

RE: GD1938v3 updated (103)

Posted: Wed Apr 01, 2020 9:44 pm
by Twotribes
I have latest official for sure I think when I downloaded the new GD1938 I downloaded a new version if there is one. But it was me, I rebooted and turned off dropbox. No problems since question with drop box off if it is off when they up load the new game turn will I miss it?

RE: GD1938v3 updated (103)

Posted: Wed Apr 01, 2020 10:03 pm
by BvB
I think with it off you won't get the instant notification but it should not matter if you just check it occasionally when you have time for a turn... salute