Command Modern Air/Naval Operations v1.15 update - Build 1009.37.1
Posted: Mon Mar 16, 2020 1:01 pm
NOTE: This is an update for CMANO, NOT for its sequel "Command Modern Operations". Do NOT use this on a CMO installation.
Download: https://drive.google.com/open?id=1U3b3x ... UsiwSYokSw
To use: Unzip to your existing CMANO installation, overwriting as necessary.
Build 1009.37.1 Release Notes (changes from B1009.35.1)
-------------------------------------------------------------------------------------------------
* Fixed: Flank arrays not able to detect passive sonar contacts
* FIXED: Null-reference exception when loading default coverage arcs on older scenarios
* Aircraft AI tweak: When in normal loiter mode (no mission flight or plotted course), wingmen ignore their formation station and just stick close to the leader
* Relaxed the "have reached formation station" check threshold for aircraft (makes them less eager to throttle up to get to station)
* FIXED: On strike egress leg, wingman were not sticking to their formation station (pulling ahead or behind)
* Lua: Added VP_PauseSimulation(), VP_RunSimulation() and VP_SetTimeCompression()
* Lua: GameContext property added to Scenario proxy-object
* Various sim-core performance tweaks
* FIXED: SystemAccessViolationException thrown in various Lua scripts
* Speed boost in Lua under heavy load
* MAJOR CHANGE & FIXED: Engagements re-using same random number Replaced the random number generator system with a cryptographically seeded Random object and each thread gets their own dedicated Random rather than doling them out.
Download: https://drive.google.com/open?id=1U3b3x ... UsiwSYokSw
To use: Unzip to your existing CMANO installation, overwriting as necessary.
Build 1009.37.1 Release Notes (changes from B1009.35.1)
-------------------------------------------------------------------------------------------------
* Fixed: Flank arrays not able to detect passive sonar contacts
* FIXED: Null-reference exception when loading default coverage arcs on older scenarios
* Aircraft AI tweak: When in normal loiter mode (no mission flight or plotted course), wingmen ignore their formation station and just stick close to the leader
* Relaxed the "have reached formation station" check threshold for aircraft (makes them less eager to throttle up to get to station)
* FIXED: On strike egress leg, wingman were not sticking to their formation station (pulling ahead or behind)
* Lua: Added VP_PauseSimulation(), VP_RunSimulation() and VP_SetTimeCompression()
* Lua: GameContext property added to Scenario proxy-object
* Various sim-core performance tweaks
* FIXED: SystemAccessViolationException thrown in various Lua scripts
* Speed boost in Lua under heavy load
* MAJOR CHANGE & FIXED: Engagements re-using same random number Replaced the random number generator system with a cryptographically seeded Random object and each thread gets their own dedicated Random rather than doling them out.

