Looking for Japanese opponent scen 1 or 2 -CLOSED
Posted: Tue Mar 17, 2020 10:56 am
Hello,
I am looking for a player to take Japanese side for a Scenario 1 or 2. I have played several pbem games in old witp (longest took 2,5 year before opponent surrendered) and I had 1 pbem in AE going app for 1 year before real life forced my opponent to increase the gaps between turns which was slow death and so the game slowly died. I haven´t played last 3 years and would like to start again. I will keep playing even if got kicked all around the map and I hope to find opponent willing to do the same once the tide turns around.
Usually I can play turn a day. Sometimes more.
game settings and HRs - I´m open to discussion. For myself I would prefer:
Allied damage control ON
PDU ON (that´s mostly for Jap benefit so i certainly don´t insist on that [;)] )
Historical first turn ON (i have actually no problem with non historical start, but in such case some additinal limitations should be in place. like 1 port attack only, no CV hunting on turn 1, allies can also change the routes of existing TFs etc)
Dec 7 surprise ON
Reliable USN torps OFF
Realistic R&D ON
No unit withdrawals OFF
Reinforcements +/- 60
HOUSE RULES
Para units: 1 unit - must fully on 1 hex - can attack 1 hex only. To avoid dropping small units of paras all around.
No submarine invasions
PP paid for units leving Manchukuo, China, India
Troops unloading only in base/dot hexes
If interested let me know [:)]
I am looking for a player to take Japanese side for a Scenario 1 or 2. I have played several pbem games in old witp (longest took 2,5 year before opponent surrendered) and I had 1 pbem in AE going app for 1 year before real life forced my opponent to increase the gaps between turns which was slow death and so the game slowly died. I haven´t played last 3 years and would like to start again. I will keep playing even if got kicked all around the map and I hope to find opponent willing to do the same once the tide turns around.
Usually I can play turn a day. Sometimes more.
game settings and HRs - I´m open to discussion. For myself I would prefer:
Allied damage control ON
PDU ON (that´s mostly for Jap benefit so i certainly don´t insist on that [;)] )
Historical first turn ON (i have actually no problem with non historical start, but in such case some additinal limitations should be in place. like 1 port attack only, no CV hunting on turn 1, allies can also change the routes of existing TFs etc)
Dec 7 surprise ON
Reliable USN torps OFF
Realistic R&D ON
No unit withdrawals OFF
Reinforcements +/- 60
HOUSE RULES
Para units: 1 unit - must fully on 1 hex - can attack 1 hex only. To avoid dropping small units of paras all around.
No submarine invasions
PP paid for units leving Manchukuo, China, India
Troops unloading only in base/dot hexes
If interested let me know [:)]