New Version 1.17.01 is available
Posted: Wed Mar 18, 2020 5:11 am
Get the update from here
v1.17.01 Changelog
GAME ENGINE CHANGES/FIXES
- Fixed several text display issues under German, French and Spanish localization.
- Fixed several other text display issues within the various popup, information and question boxes when text was at or over maximum line length.
- Fixed an issue where a Fortified Town that became a Capital was reverted to a City instead of back to a Fortified Town when the Capital setting was reversed (Captain Tuttle).
- Fixed an issue where units arriving from a UNIT script event could not reinforce/upgrade/operate/transport. Now only those that arrive during a country join event will be restricted for the very first turn they arrive.
- Fixed a bug that allowed AI Engineers to reinforce after an attempted move towards a fortification building position (bootlegger267).
- Fixed a SURRENDER_2 game engine handling error that did not properly convert enemy hex control in some situations (Mithrilotter).
- Fixed a rare error that provided some Tank units with immediate entrenchment after moving when it should have been set to zero.
- Custom campaign strategy guides will now launch from the campaign Manuals folder, previously it was the Docs folder, e.g. Campaigns\_myCustomCampaign\Manuals\Strategy Guide.pdf
All Campaigns
- Amphibious Transport (Long Range) increased from nil to zero for all applicable nations so as to enable them to increase via Amphibious Warfare research.
1939 and 1940 Campaign
- DE 301 changed to a 100% trigger from 50% (PvtBenjamin).
v1.17.01 Changelog
GAME ENGINE CHANGES/FIXES
- Fixed several text display issues under German, French and Spanish localization.
- Fixed several other text display issues within the various popup, information and question boxes when text was at or over maximum line length.
- Fixed an issue where a Fortified Town that became a Capital was reverted to a City instead of back to a Fortified Town when the Capital setting was reversed (Captain Tuttle).
- Fixed an issue where units arriving from a UNIT script event could not reinforce/upgrade/operate/transport. Now only those that arrive during a country join event will be restricted for the very first turn they arrive.
- Fixed a bug that allowed AI Engineers to reinforce after an attempted move towards a fortification building position (bootlegger267).
- Fixed a SURRENDER_2 game engine handling error that did not properly convert enemy hex control in some situations (Mithrilotter).
- Fixed a rare error that provided some Tank units with immediate entrenchment after moving when it should have been set to zero.
- Custom campaign strategy guides will now launch from the campaign Manuals folder, previously it was the Docs folder, e.g. Campaigns\_myCustomCampaign\Manuals\Strategy Guide.pdf
All Campaigns
- Amphibious Transport (Long Range) increased from nil to zero for all applicable nations so as to enable them to increase via Amphibious Warfare research.
1939 and 1940 Campaign
- DE 301 changed to a 100% trigger from 50% (PvtBenjamin).