Need some input on fortifying ports in my mod
Posted: Fri Mar 20, 2020 4:50 am
Hi everybody. I am making my mod "Scorched Earth" and I would welcome some input from you guys.
Please have a look here:
fb.asp?m=4778429
The Vanilla 1939 scenario has recently improved the Atlantic wall events for the AI (it builds some 9 coastal defenses now). Of course human players can build any number of coastal defenses. What you CAN'T do is fortify a port hex, because the game does not allow you to deploy a coastal defense on top of a port.
I came up with a workaround for that. Now you CAN choose to beef up your Atlantic Wall by fortifying ports. As my solution stands now, the cost of fortifying a port is 60PP (ie one German division) and 1MP (just like a vanilla coastal defense sets you back 1 MP). The logistics (10 points) are returned to the pool, so no cost there. For that a port receives a 50% defense bonus (a coastal defense unit gives you 20% and only from attacks from a beach hex).
Is that a good balance (cost versus defense bonus)? What do you think?
PS This mechanism is only used by a human player, the AI does not need it (you can easily give the AI fortified ports by event using scripts, just like it is now for the regular coastal defenses).
Please have a look here:
fb.asp?m=4778429
The Vanilla 1939 scenario has recently improved the Atlantic wall events for the AI (it builds some 9 coastal defenses now). Of course human players can build any number of coastal defenses. What you CAN'T do is fortify a port hex, because the game does not allow you to deploy a coastal defense on top of a port.
I came up with a workaround for that. Now you CAN choose to beef up your Atlantic Wall by fortifying ports. As my solution stands now, the cost of fortifying a port is 60PP (ie one German division) and 1MP (just like a vanilla coastal defense sets you back 1 MP). The logistics (10 points) are returned to the pool, so no cost there. For that a port receives a 50% defense bonus (a coastal defense unit gives you 20% and only from attacks from a beach hex).
Is that a good balance (cost versus defense bonus)? What do you think?
PS This mechanism is only used by a human player, the AI does not need it (you can easily give the AI fortified ports by event using scripts, just like it is now for the regular coastal defenses).