Korean Missile Crisis: Why the Russians shouldn't have gotten involved
Posted: Sat Mar 21, 2020 11:13 pm
So... I decided to play the Korean Missile Crisis LIVE scenario from both the American and Russian perspectives. The American perspective was actually rather fun especially with the rockets' red glare, the Tomahawks bursting in air. (Actually on top of the entire Nork air defense network but... minor details) The Russian side, on the other hand, hoo boy was that rather difficult. And luck based. And completely f***ing frustrating. I had to get 1,000 points to win but there were only 1,125 points in play. Not to mention that any fighter craft lost would have led to a loss of 25 points so can't let that happen!
I have to rely almost entirely on the Americans to take out the SAM network and since they're AI, they can't be trusted with the simple stuff. There were also two hardened bunkers that I needed to take out and although I did have enough TV-Guided Penetrator Bombs to take out one of them, I didn't have enough daylight to use them. I ended up having to spam conventional laser- and GLONASS-guided bombs on both hardened targets to take them out but the soft targets did fall pretty quickly to dumb bombs.
Meanwhile, I had taken out the Sinpo by assigning all of my MPAs and available ASW choppers to an ASW Patrol over the marked area and turning off the 1/3 rule. I had to micromanage just a bit to be able to keep an eye on any GOBLIN contacts until they were identified and interestingly, the Sinpo had been ID'd as an SSB for a while before it was ID'd as the Sinpo. I would have sunk it during that time if there weren't 200 points available for positively ID'ing it. I also found it rather odd that the Russians committed an Oscar SSGN to the fight, wrong tool for the job don't you think?
Not only that but the Americans had their doctrines configured to allow using air-to-air guns and AIM-120C-7 AMRAAMS against guided weapons, which I had to change to prevent them from accidentally starting WWIII. However, the worst part was that this was a night mission and the Russians just didn't have any recon aircraft to see enemy ground units at night. The ground-search radar was absolute trash and they didn't have any IR cameras whatsoever. I had to rely on the Americans to find the nuclear missile launcher which would have worked if they didn't fly their U-2 at low level over the launcher causing it to eat a MANPADS. Except it got worse, the launcher they found turned out to be a dummy. The Americans had already taken some pretty heavy aircraft losses by this point and I had to just stop when they lost a Raptor.
Overall, great scenario from the American point of view, not so great from the Russian point of view, and one of the scenarios I would absolutely love to try in multiplayer when it does come out. It would especially be interesting to try to dick over your opponent by deliberately leaving SAM sites up over one of their targets.
I have to rely almost entirely on the Americans to take out the SAM network and since they're AI, they can't be trusted with the simple stuff. There were also two hardened bunkers that I needed to take out and although I did have enough TV-Guided Penetrator Bombs to take out one of them, I didn't have enough daylight to use them. I ended up having to spam conventional laser- and GLONASS-guided bombs on both hardened targets to take them out but the soft targets did fall pretty quickly to dumb bombs.
Meanwhile, I had taken out the Sinpo by assigning all of my MPAs and available ASW choppers to an ASW Patrol over the marked area and turning off the 1/3 rule. I had to micromanage just a bit to be able to keep an eye on any GOBLIN contacts until they were identified and interestingly, the Sinpo had been ID'd as an SSB for a while before it was ID'd as the Sinpo. I would have sunk it during that time if there weren't 200 points available for positively ID'ing it. I also found it rather odd that the Russians committed an Oscar SSGN to the fight, wrong tool for the job don't you think?
Not only that but the Americans had their doctrines configured to allow using air-to-air guns and AIM-120C-7 AMRAAMS against guided weapons, which I had to change to prevent them from accidentally starting WWIII. However, the worst part was that this was a night mission and the Russians just didn't have any recon aircraft to see enemy ground units at night. The ground-search radar was absolute trash and they didn't have any IR cameras whatsoever. I had to rely on the Americans to find the nuclear missile launcher which would have worked if they didn't fly their U-2 at low level over the launcher causing it to eat a MANPADS. Except it got worse, the launcher they found turned out to be a dummy. The Americans had already taken some pretty heavy aircraft losses by this point and I had to just stop when they lost a Raptor.
Overall, great scenario from the American point of view, not so great from the Russian point of view, and one of the scenarios I would absolutely love to try in multiplayer when it does come out. It would especially be interesting to try to dick over your opponent by deliberately leaving SAM sites up over one of their targets.