Version 1.00.06 is out
Posted: Thu Mar 26, 2020 9:55 am
In preparation of the Steam release, WarPlan has been updated to version 1.00.06.
You can download the update from here
1.00.06. Changelog
- Ports will not damage rail on scorched earth
- Fixed Can't moving on top of enemy fleet message
- Fixed air rebase when invading from single fleet bug
- Fixed rail move exploit
- Fixed Axis A.I. collapsing Vichy France
- Added Vichy France joining Allies once Allies take Paris
- Fixed Carrier stacking bug
- Fixed Garrison invisible error bug
- Fixed Garrison/Partisan invasion bug
- Rule change only 3 subs allows in a hex outside a port like CVs
- Fixed raiders attacking escorts
- Fixed no rail on neutral controlled not-owned territory
- Changed 146,48 map label -> Geneva to Dijon
- Removed movepath from image importer in editor
- Fixed sub attack messages
- Advancement change - escorts now have same defense as interceptors. Air combat is still 1 point lower than interceptors
- Fixed replacing general with subordinate bug
- Fixed moving stack of subs from one port to another when neutral
- Fixed CV interdiction in bad weather
- Fixed out of supply raiders attacking convoys
- Fixed out of supply bombarding navies
- Fixed checking for convoy path to country that does not have a capital
- Fixed improved convoy transport and production system to remove bugs
- Fixed added message during fleet attacks if no enemy units were hit
- Fixed seeing A.I. units on their turn
- Naval units with land or air units can't perform a night move
- Naval units can't unload land or air units in port which do not start the turn in supply
- Added possible Sealion strategy for Axis A.I.
- Added total victory points to War Panel
- Increase UK production by 40 points. It is now in line with Third Reich's World at War
- Fixed repair bug that caused side to flip and multiplayer end of turn errors
- Changed consequence of land unit being relocated due to neutral country. They are 1st moved to closest hex within 20 hexes. If not possible sent to deployment queue for 2 months.
- Fixed port disembark on port with unit bug
- Change manpower production reduced by 25% for all countries in all scenarios except UK which was set at 26 for the Commonwealth
- Fixed tile #23 water code error
- Added toggle for unit symbols in options
- Change Armor now requires double landing craft costs
- Scripting for Vichy colonies corrected. Now you can give a resource to a hex with no ownership requirements by not putting an action country.
- Added yes/no button to Resign in multiplayer
- Fixed invasion combat log entries
- Corrected rail repair rate for 1942, 43, 44 scenarios
- Change German armor on border of Poland to be off rail in 1939, 1940 scenarios so armor can't be railed immediately to the West
- Fixed invasion and disembark on top of unit.
- Fixed naval undo move mode bug
- Fixed 1942 and 1944 scenarios USSR allowable builds of divisions
- Fixed interception where both air and naval have chance to intercept not one or the other
- Fixed ground support air component
- Added CV repair rate component to slow down CV air repair rate
- Added CV repair field to editor
- Fixed $GiveUnit technology field if "advancement=" not included in script
- Added script that USA becomes Allied if Canada is invaded by the Axis
- Fixed ZoC movement issue
You can download the update from here
1.00.06. Changelog
- Ports will not damage rail on scorched earth
- Fixed Can't moving on top of enemy fleet message
- Fixed air rebase when invading from single fleet bug
- Fixed rail move exploit
- Fixed Axis A.I. collapsing Vichy France
- Added Vichy France joining Allies once Allies take Paris
- Fixed Carrier stacking bug
- Fixed Garrison invisible error bug
- Fixed Garrison/Partisan invasion bug
- Rule change only 3 subs allows in a hex outside a port like CVs
- Fixed raiders attacking escorts
- Fixed no rail on neutral controlled not-owned territory
- Changed 146,48 map label -> Geneva to Dijon
- Removed movepath from image importer in editor
- Fixed sub attack messages
- Advancement change - escorts now have same defense as interceptors. Air combat is still 1 point lower than interceptors
- Fixed replacing general with subordinate bug
- Fixed moving stack of subs from one port to another when neutral
- Fixed CV interdiction in bad weather
- Fixed out of supply raiders attacking convoys
- Fixed out of supply bombarding navies
- Fixed checking for convoy path to country that does not have a capital
- Fixed improved convoy transport and production system to remove bugs
- Fixed added message during fleet attacks if no enemy units were hit
- Fixed seeing A.I. units on their turn
- Naval units with land or air units can't perform a night move
- Naval units can't unload land or air units in port which do not start the turn in supply
- Added possible Sealion strategy for Axis A.I.
- Added total victory points to War Panel
- Increase UK production by 40 points. It is now in line with Third Reich's World at War
- Fixed repair bug that caused side to flip and multiplayer end of turn errors
- Changed consequence of land unit being relocated due to neutral country. They are 1st moved to closest hex within 20 hexes. If not possible sent to deployment queue for 2 months.
- Fixed port disembark on port with unit bug
- Change manpower production reduced by 25% for all countries in all scenarios except UK which was set at 26 for the Commonwealth
- Fixed tile #23 water code error
- Added toggle for unit symbols in options
- Change Armor now requires double landing craft costs
- Scripting for Vichy colonies corrected. Now you can give a resource to a hex with no ownership requirements by not putting an action country.
- Added yes/no button to Resign in multiplayer
- Fixed invasion combat log entries
- Corrected rail repair rate for 1942, 43, 44 scenarios
- Change German armor on border of Poland to be off rail in 1939, 1940 scenarios so armor can't be railed immediately to the West
- Fixed invasion and disembark on top of unit.
- Fixed naval undo move mode bug
- Fixed 1942 and 1944 scenarios USSR allowable builds of divisions
- Fixed interception where both air and naval have chance to intercept not one or the other
- Fixed ground support air component
- Added CV repair rate component to slow down CV air repair rate
- Added CV repair field to editor
- Fixed $GiveUnit technology field if "advancement=" not included in script
- Added script that USA becomes Allied if Canada is invaded by the Axis
- Fixed ZoC movement issue