Ordeal by Exocet 1982
Posted: Fri Mar 27, 2020 2:22 pm
This is a small scenario set during the Falklands/Malvinas War, based on the sinking of the destroyer HMS Glamorgan by a land-based Exocet attack. In addition to the Glamorgan, the player (you can only play the Brits) gets the frigate Yarmouth.
Both ships carry helicopters with AS.11 and 12 anti-tank missile loadouts. They are ordered to support ground forces advancing on Port Stanley and reduce Argentine positions in their way. While the British troops have a couple of batteries of 105mm guns, they are under AI control and do precisely nothing all scenario.
Facing them are a collection of Argentine infantry, with 120mm mobile mortars and 155mm howitzers. At sea, Argentina fields a couple of Intrepida fast patrol craft with 76mm guns and guided torpedoes. Their airfield near Stanley hosts a mix of Macchi MB.339 and Pucara attack planes, the former mounting the dreaded ZUNI rockets. Above all, there is the ever-present threat of an Exocet attack.
Glamorgan and Yarmouth start too far out to sea to engage land targets and have to close the range. I sent their choppers on ahead in the hope of finding and eliminating the Exocet launcher.
Argentine artillery opened fire, but bizarrely ignored the British troops and guns and shelled some civilian buildings instead. Though some were destroyed, this doesn't matter in victory point terms. Farcically, the enemy 120mm mobile mortars strayed into the bombardment and one battery was wiped out by friendly fire!!
Yarmouth's Wasp chopper found a mobile radar unit and, after much searching to pinpoint it, killed it with an AS.11. It turned-out to be an AN/TPS-43F air search radar, worth points but not part of the Exocet system. The Wessex from Glamorgan had less success against a 155mm battery and returned home.
Once in range, the warships demolished almost all the Argentine artillery with their 114mm guns, leaving just two 155s (individual guns, not batteries) remaining. I felt this was the best help they could provide to the ground forces. An enemy infantry platoon was also taken-out. This amply satisfied the briefing requirement to destroy at least five ground units, but this achievement actually isn't crucial when it comes to scoring.
Meanwhile, a second mobile radar was detected near Stanley but, again, it was imprecise and endless to'ing and fro'ing with the Wasp at 1,000' failed to pinpoint it. This proved crucial.
All this time, the two Intrepidas had been loitering NE of Stanley. Out of gun ammo, Glamorgan sank the pair of them with Exocets...yes, the Brits had them too!!
Running low on fuel, the Wasp tried and failed to finish-off the 155s. As there wasn't anything left to do, both ships retired to sea at speed.
A brace each of MB.339s and Pucaras then took off from Stanley and were promptly massacred by Glamorgan's Sea Slug SAMs. Planes score no points. So far, so excellent...then it all went wrong.
Two Exocets were launched at Glamorgan from the shore. As the enemy still had a RASIT mobile radar with a 20nm range, this probably explains why I was detected. Perhaps I should have turned my radars off, but I'm not sure how much use that would have been. It would have prevented emissions being detected, but would not have blocked radar. Possibly it would have thrown-off the Exocet's radar homing?. Speculation aside, the sea-skimming missiles flew below the Sea Slug's altitude floor and the short-range Sea Cats and guns had just 1% chances to hit. Glamorgan was struck twice and crippled.
I'd launched the Wessex for a second sortie as soon as the Exocets were detected, but she searched in vain for the launcher. Too late, anyway. Another quartet of Argentine planes then sallied forth. Even though two fell to the destroyers' SAMs, one had already fired its ZUNI rockets and between them, they sank both ships.
Despite this, the final score of 30 was still assessed as Average. Given that my high-point score of 110 was also Average, it seems that the scenario will always be a 'draw' unless the Brits get points for surviving until the end (unconfirmed) or totally fail to kill any ground targets. As it was, I wasn't sure what more I could have done.
Both ships carry helicopters with AS.11 and 12 anti-tank missile loadouts. They are ordered to support ground forces advancing on Port Stanley and reduce Argentine positions in their way. While the British troops have a couple of batteries of 105mm guns, they are under AI control and do precisely nothing all scenario.
Facing them are a collection of Argentine infantry, with 120mm mobile mortars and 155mm howitzers. At sea, Argentina fields a couple of Intrepida fast patrol craft with 76mm guns and guided torpedoes. Their airfield near Stanley hosts a mix of Macchi MB.339 and Pucara attack planes, the former mounting the dreaded ZUNI rockets. Above all, there is the ever-present threat of an Exocet attack.
Glamorgan and Yarmouth start too far out to sea to engage land targets and have to close the range. I sent their choppers on ahead in the hope of finding and eliminating the Exocet launcher.
Argentine artillery opened fire, but bizarrely ignored the British troops and guns and shelled some civilian buildings instead. Though some were destroyed, this doesn't matter in victory point terms. Farcically, the enemy 120mm mobile mortars strayed into the bombardment and one battery was wiped out by friendly fire!!
Yarmouth's Wasp chopper found a mobile radar unit and, after much searching to pinpoint it, killed it with an AS.11. It turned-out to be an AN/TPS-43F air search radar, worth points but not part of the Exocet system. The Wessex from Glamorgan had less success against a 155mm battery and returned home.
Once in range, the warships demolished almost all the Argentine artillery with their 114mm guns, leaving just two 155s (individual guns, not batteries) remaining. I felt this was the best help they could provide to the ground forces. An enemy infantry platoon was also taken-out. This amply satisfied the briefing requirement to destroy at least five ground units, but this achievement actually isn't crucial when it comes to scoring.
Meanwhile, a second mobile radar was detected near Stanley but, again, it was imprecise and endless to'ing and fro'ing with the Wasp at 1,000' failed to pinpoint it. This proved crucial.
All this time, the two Intrepidas had been loitering NE of Stanley. Out of gun ammo, Glamorgan sank the pair of them with Exocets...yes, the Brits had them too!!
Running low on fuel, the Wasp tried and failed to finish-off the 155s. As there wasn't anything left to do, both ships retired to sea at speed.
A brace each of MB.339s and Pucaras then took off from Stanley and were promptly massacred by Glamorgan's Sea Slug SAMs. Planes score no points. So far, so excellent...then it all went wrong.
Two Exocets were launched at Glamorgan from the shore. As the enemy still had a RASIT mobile radar with a 20nm range, this probably explains why I was detected. Perhaps I should have turned my radars off, but I'm not sure how much use that would have been. It would have prevented emissions being detected, but would not have blocked radar. Possibly it would have thrown-off the Exocet's radar homing?. Speculation aside, the sea-skimming missiles flew below the Sea Slug's altitude floor and the short-range Sea Cats and guns had just 1% chances to hit. Glamorgan was struck twice and crippled.
I'd launched the Wessex for a second sortie as soon as the Exocets were detected, but she searched in vain for the launcher. Too late, anyway. Another quartet of Argentine planes then sallied forth. Even though two fell to the destroyers' SAMs, one had already fired its ZUNI rockets and between them, they sank both ships.
Despite this, the final score of 30 was still assessed as Average. Given that my high-point score of 110 was also Average, it seems that the scenario will always be a 'draw' unless the Brits get points for surviving until the end (unconfirmed) or totally fail to kill any ground targets. As it was, I wasn't sure what more I could have done.


