Page 1 of 1
Entrenchment question
Posted: Mon Mar 30, 2020 7:12 pm
by Christolos
It seems that a unit occupying a hex with fortifications facing the opposite direction from the direction that needs to be defended, cannot entrench with trenches facing they way they would need them. This arises, i.e., forts facing the opposite/wrong direction when the hex was previously enemy occupied but abandoned such that the forts were not attacked and therefore not destroyed.
In the image below, the Russian corps pointed to by the arrow, cannot entrench with trenches facing Konigsberg. This seems to be because it is indicated as being entrenched in the forts facing East:
I'm guessing that there is probably no way to resolve this as trenches cannot be built and/or repositioned in hexes containing fortifications.
To the developers: is there any way this can be fixed?
Am I missing something here?
Thanks,
C
RE: Entrenchment question
Posted: Tue Mar 31, 2020 11:48 am
by Hubert Cater
That's a good question on whether this is just part of the game or something to actually fix. As you've suspected, this is a permanent fortification and currently the game rules simply do not allow you to build trenches on hexes that already contain a fortification. But I can also see the point that it then puts your units, once captured, in a bit of a more vulnerable position as they cannot entrench and the fortification faces the wrong direction in the above example.
Something to think about,
Hubert
RE: Entrenchment question
Posted: Tue Mar 31, 2020 11:48 am
by BillRunacre
The issue here is that they were permanent fortifications already in existence before the war, which is why they can't be amended.
Unless we remove them from the starting map there isn't currently a solution to this I'm afraid.
RE: Entrenchment question
Posted: Tue Mar 31, 2020 12:46 pm
by Christolos
Thanks Hubert and Bill.
I hope you are both doing well and staying safe! [:)]
Bill, please correct me if I am wrong, but units that occupy hexes that contained forts that were destroyed during an attack, are not affected by this since the forts get destroyed, right?
If so and this may sound a bit drastic and unrealistic (but no more than the fact that a player in this situation cannot build trenches facing the needed direction), but perhaps a player that captures forts in this situation, can destroy them so they can then entrench the way they would like too?
I look forward to any future thoughts either of you may have regarding this situation. While it does not break the game, it does sour it a bit...
Thanks and best regards,
C
RE: Entrenchment question
Posted: Wed Apr 01, 2020 5:36 pm
by BillRunacre
These fortifications aren't currently set to be destroyed if taken by the enemy, but that would be a solution and is probably therefore the best thing to do.
We're all safe and in our respective homes at the moment thanks, hope you and everyone else is fine too. [:)]
RE: Entrenchment question
Posted: Wed Apr 01, 2020 5:59 pm
by FOARP
ORIGINAL: BillRunacre
These fortifications aren't currently set to be destroyed if taken by the enemy, but that would be a solution and is probably therefore the best thing to do.
We're all safe and in our respective homes at the moment thanks, hope you and everyone else is fine too. [:)]
But then you would never be able to use any fortification which you had captured?
RE: Entrenchment question
Posted: Wed Apr 01, 2020 9:38 pm
by Christolos
ORIGINAL: FOARP
ORIGINAL: BillRunacre
These fortifications aren't currently set to be destroyed if taken by the enemy, but that would be a solution and is probably therefore the best thing to do.
We're all safe and in our respective homes at the moment thanks, hope you and everyone else is fine too. [:)]
But then you would never be able to use any fortification which you had captured?
Perhaps in the cases where the forts are not destroyed, the opposing player who then subsequently enters the hex in question, can be given the choice to destroy the forts or not? I suppose this would be more difficult to implement than automatic destruction triggered by entry of the hex...
C
RE: Entrenchment question
Posted: Thu Apr 02, 2020 12:23 pm
by Hubert Cater
Most of the fortresses/permanent fortifications are fully facing and I don't imagine these are an issue for anyone.
It's only the very few that face in one direction (generally speaking) and even here I'd say all of these are supplementary to a fortified line. I can definitely see the case to be made to have these automatically destroyed (as Bill has suggested) as you are better off properly entrenching at that point once the hex is captured.
Having the option on whether to destroy or not would work as well, but currently the engine doesn't support this whereas automatic destruction is already built in and would just need to be enabled for these potentially problematic locations etc.
RE: Entrenchment question
Posted: Thu Apr 02, 2020 2:59 pm
by Christolos
Many thanks Hubert.
Would this be something for the next or a future patch, or should more players weigh in first to see what sort of consensus there might be?
Cheers,
C
RE: Entrenchment question
Posted: Fri Apr 03, 2020 1:20 pm
by Hubert Cater
Not sure when the next patch will be just yet so we still have time to mull things over on our end and listen to any other feedback before I imagine Bill would make a final decision on this.
RE: Entrenchment question
Posted: Sat Apr 11, 2020 9:10 pm
by Elessar2
I'd like to be able to fortify cities manually. For balance the time period probably needs to be pretty long, 2x or 3x as long as an open hex...
RE: Entrenchment question
Posted: Sun May 24, 2020 11:52 am
by Christolos
ORIGINAL: Hubert Cater
Most of the fortresses/permanent fortifications are fully facing and I don't imagine these are an issue for anyone.
It's only the very few that face in one direction (generally speaking) and even here I'd say all of these are supplementary to a fortified line. I can definitely see the case to be made to have these automatically destroyed (as Bill has suggested) as you are better off properly entrenching at that point once the hex is captured.
Having the option on whether to destroy or not would work as well, but currently the engine doesn't support this whereas automatic destruction is already built in and would just need to be enabled for these potentially problematic locations etc.
I'm playing a game where I have occupied, with Russian troops, the Konigsberg fortifications which face only Eastwards, and noticed that the occupying Russian corps has entrenched to level 1...
So maybe this is not so much of an issue...but it still begs the question of how is this possible if the forts are facing the wrong way?

C
RE: Entrenchment question
Posted: Mon May 25, 2020 6:19 pm
by Hubert Cater
Entrenchment levels are not affected by fortification/trench facings. Only the effectiveness of that entrenchment value/level will depend on the facing. So if you attack a unit that is entrenched at let's say level 2, but the fortification is facing the wrong direction to be of any use in defending the attack, an entrenchment value of zero is applied in the combat calculations.
RE: Entrenchment question
Posted: Tue May 26, 2020 11:23 am
by Christolos
Thanks Hubert.
So the issue of having them face the wrong way and not being able to build trenches with the facing needed, still stands...
Cheers,
C
RE: Entrenchment question
Posted: Wed May 27, 2020 9:30 am
by BillRunacre
ORIGINAL: Christolos
Thanks Hubert.
So the issue of having them face the wrong way and not being able to build trenches with the facing needed, still stands...
Cheers,
C
Hi Christolos
In the latest patch (version 1.01.05) they are now set to be destroyed when captured, thus the captor should be able to entrench with a more appropriate facing.
If you have updated to this patch and start a new game then this should be the case, though any games started prior to updating will not having this setting.