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Mule HQ voting 2

Posted: Sun Apr 27, 2003 5:14 am
by MikeB
Ok, so i cannot post more than one poll vote per message.

Option 3 ...
During one turn, One can do all the following :
a) One does special supply(not air supply)[from HQ in control on previous turn.

b) One change HQ of combat unit(Korp/Corp) to another HQ...even if not in range(5 hexes) of current postion.

c) One moves, or plots movement prior to executing combat for turn.

Answers :
True, this is use of Mule HQ.
False, this is NOT use of Mule HQ.
Dont Know...difference between use of HQ mules or regular HQs.

Re: Mule HQ voting 2

Posted: Sun Apr 27, 2003 8:29 pm
by K62_
You can do this - following what?

The current rule? Yes, you can.

Some ideal rule not stated yet? No, you can't.

Unfortunatley, no room in the poll options for this kind of opinion.:p

Clarify Mule HQ rule

Posted: Mon Apr 28, 2003 4:31 am
by MikeB
for K62...
Yes, i know one can do these things via the game as it technically operates. The question is "IF" one is abiding by the "Administrative" rule that Mule HQs are not allowed in a particular game....then is this action NOT allowed ...as it is using an HQ mule ?