Get rid of partisan units
Posted: Fri Apr 03, 2020 5:52 am
I must start by saying that I have always hated them in strategic games. Indeed it often puts me off playing as axis altogether because of the tedium of partisan-whack-a-mole. The axis player's job is to command of the world's great powers, and several other nations, not to run anti-partisan ops. I have already posted 1 rant on the subject ('illiterate partisans') but this one is more generic in the hope of starting a wider debate.
I fully accept that during WWII, many citizens in occupied countries (though perhaps not nearly as many who claimed to have done so post-liberation) showed great resource and enormous courage to help the allies; for which they often paid a terrible price. However, with the possible exceptions of USSR and Yugoslavia, there were nothing resembling partisan units which appear in games. I haven't forgotten Warsaw in '44 but that was au urban popular uprising which was very different. The help given to the allies by resistence movement in Wetern Europe was very valuable, but essentially confined to helping individual fugitives, gathering useful intelligence and very small-scale sabotage either in the workplace or elsewhere. Again I am not trying to belittle those efforts. However, these activities are covered by fog-of-war issues and production levels, and neither required or were resolved by sending army divisions or larger formations marching back and forth on strategic maps.
Turning to Yugoslavia, it is the case that partisans there (when not doing deals with the Germans and/or fighting each other) tied down more Axis troops than anywhere else, it was a matter of scale rather than something different in character.
Turning to the USSR, one often sees maps in history books showing areas 'controlled by partisans', whose main efforts had to be on simple survival. I know there are lots of instances of the Germans doing clear-our operations with security troops and those going to or returning from leave, but this does not mean in terms of strategic gaming conventional type warfare versus partisan counters.
I agree that ay strategic WWII game on the scale of WP/SC/HoI etc that simply ignored partisans etc would be neither 'realistic' or free of heavy criticism. Also, there is no merit in arguing in favour of removing a bad system without proposing an improvement which is,at least, no more complicated or less fair, makes sense within the scale of the game, and which is less fiddly and annoying.
In my opinion the basic mechanism has to be garrisoning, which has the main solution to the problem throughout history. in historical terms, successful garrisoning was proactive rather than just sitting in forts/barracks. In terms of strategic gaming, static garrisoning represents that local activity, simple to design and I expect that every game of this sort already has that concept so players are used to it. Adequate garrisoning (which will be different for different countries/areas/cities and probably changing over time) means never having to care about partisan activity.
The real question is therefore 'what should be the penalty for inadequate garrisoning'? My answer is twofold:
1 It should only be economic, whether by loss of resources/production/transport capacity or some combination, proportionate to the shortfall in garrison numbers or strength.
2 It has to be fierce enough to ensure that lack of garrisoning is not a good option
I shall copy this on the SC forum in the hope of stimulating a debate which leads to a better system for modelling partisan warfare
I fully accept that during WWII, many citizens in occupied countries (though perhaps not nearly as many who claimed to have done so post-liberation) showed great resource and enormous courage to help the allies; for which they often paid a terrible price. However, with the possible exceptions of USSR and Yugoslavia, there were nothing resembling partisan units which appear in games. I haven't forgotten Warsaw in '44 but that was au urban popular uprising which was very different. The help given to the allies by resistence movement in Wetern Europe was very valuable, but essentially confined to helping individual fugitives, gathering useful intelligence and very small-scale sabotage either in the workplace or elsewhere. Again I am not trying to belittle those efforts. However, these activities are covered by fog-of-war issues and production levels, and neither required or were resolved by sending army divisions or larger formations marching back and forth on strategic maps.
Turning to Yugoslavia, it is the case that partisans there (when not doing deals with the Germans and/or fighting each other) tied down more Axis troops than anywhere else, it was a matter of scale rather than something different in character.
Turning to the USSR, one often sees maps in history books showing areas 'controlled by partisans', whose main efforts had to be on simple survival. I know there are lots of instances of the Germans doing clear-our operations with security troops and those going to or returning from leave, but this does not mean in terms of strategic gaming conventional type warfare versus partisan counters.
I agree that ay strategic WWII game on the scale of WP/SC/HoI etc that simply ignored partisans etc would be neither 'realistic' or free of heavy criticism. Also, there is no merit in arguing in favour of removing a bad system without proposing an improvement which is,at least, no more complicated or less fair, makes sense within the scale of the game, and which is less fiddly and annoying.
In my opinion the basic mechanism has to be garrisoning, which has the main solution to the problem throughout history. in historical terms, successful garrisoning was proactive rather than just sitting in forts/barracks. In terms of strategic gaming, static garrisoning represents that local activity, simple to design and I expect that every game of this sort already has that concept so players are used to it. Adequate garrisoning (which will be different for different countries/areas/cities and probably changing over time) means never having to care about partisan activity.
The real question is therefore 'what should be the penalty for inadequate garrisoning'? My answer is twofold:
1 It should only be economic, whether by loss of resources/production/transport capacity or some combination, proportionate to the shortfall in garrison numbers or strength.
2 It has to be fierce enough to ensure that lack of garrisoning is not a good option
I shall copy this on the SC forum in the hope of stimulating a debate which leads to a better system for modelling partisan warfare