while in pocket, thoughts arise
Posted: Tue Apr 07, 2020 10:38 pm
Pockets are not allowing units from different armies to change to another hq in the same pocket:
leading to 2 issues.
Since one now has to destroy the hq to get it out of the pocket, the SU's are destroyed and the pocket is weaker for that. But shouldn't SU units be actually destroyed, not just go poof as in magic poof.
and if you do a destroy hq maneuver, why can't the surviving units be switched to any other hq's which stayed in the pocket. seems more realistic.
Maybe a waste of AP, but if one really wants to hold a pocket it makes sense that if you control those spaces you should be able to make hq-unit reattachment's. Including off loading SU's to other in-pocket hq's before you do the hq destroy.
leading to 2 issues.
Since one now has to destroy the hq to get it out of the pocket, the SU's are destroyed and the pocket is weaker for that. But shouldn't SU units be actually destroyed, not just go poof as in magic poof.
and if you do a destroy hq maneuver, why can't the surviving units be switched to any other hq's which stayed in the pocket. seems more realistic.
Maybe a waste of AP, but if one really wants to hold a pocket it makes sense that if you control those spaces you should be able to make hq-unit reattachment's. Including off loading SU's to other in-pocket hq's before you do the hq destroy.