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FoW and division
Posted: Thu Apr 09, 2020 1:31 pm
by ncc1701e
Just discover something with FoW and division. With FoW, you know there is a unit at a given location. But, you do not know if this is a division or a corps if you are too far away.
Normally...
But, if you select a unit, you will see the hexes where you can move and, as such, you can determine that the unknown unit, in front of you, is a division since it does not exert a ZoC.
RE: FoW and division
Posted: Thu Apr 09, 2020 1:40 pm
by ncc1701e
Here, for example, I am quite sure this is a division since there is no ZoC.

RE: FoW and division
Posted: Fri Apr 10, 2020 7:27 am
by LiquidSky
Not sure how that important that info is
RE: FoW and division
Posted: Fri Apr 10, 2020 10:07 am
by ncc1701e
Not sure myself. But if you are seeking for where to create a hole in the enemy frontline, it is better to attack a division than a corps.
RE: FoW and division
Posted: Fri Apr 10, 2020 2:21 pm
by AlvaroSousa
That is an issue. But each system has their own flaws and mechanics.
RE: FoW and division
Posted: Sat Apr 11, 2020 2:40 pm
by ncc1701e
Or you can authorized this movement only after the division has been really identified. A bit more of code.
RE: FoW and division
Posted: Sat Apr 11, 2020 2:41 pm
by ncc1701e
This way, you also prevent the usage of an undo movement. [:D]
RE: FoW and division
Posted: Sat Apr 11, 2020 3:23 pm
by LiquidSky
If a division is in the front line, you would know it was a division when you are adjacent to it.
I imagine that it could be a problem in the desert or perhaps finland where the unit density is low. Well....more in the desert where you at least have movement.
RE: FoW and division
Posted: Sat Apr 11, 2020 3:34 pm
by AlvaroSousa
That over complicates something minor that doesn't always happen.
RE: FoW and division
Posted: Sat Apr 11, 2020 5:18 pm
by ncc1701e
Agree, this is minor and it won't happen often. [:)]