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1.00.7U51: still move issue
Posted: Fri Apr 10, 2020 6:07 pm
by ncc1701e
This unit has only
3 operations points and it is costing
4 to go there...

RE: 1.00.7U5: still move issue
Posted: Fri Apr 10, 2020 6:26 pm
by ncc1701e
And another one here. This is no indication of a possible move but this unit with
0 operation point can move in the hexes that are lightening.

RE: 1.00.7U5: still move issue
Posted: Fri Apr 10, 2020 7:56 pm
by AlvaroSousa
What did you do with that caused it? I can't replicate
RE: 1.00.7U5: still move issue
Posted: Fri Apr 10, 2020 8:58 pm
by Edorf
If this issue can’t be replicated on the same patch, can the cause be a corruption of the save? Assuming ncc1701e didn’t play until oct 1941 continuously.
Just a thought.
RE: 1.00.7U5: still move issue
Posted: Fri Apr 10, 2020 10:09 pm
by AlvaroSousa
No this is internal to the game. The corruption was a different rare monster.
RE: 1.00.7U5: still move issue
Posted: Sat Apr 11, 2020 3:42 am
by ncc1701e
ORIGINAL: Alvaro Sousa
What did you do with that caused it? I can't replicate
I do not know. The weather is heavy rain. These units have fighted just before.
RE: 1.00.7U5: still move issue
Posted: Sat Apr 11, 2020 12:23 pm
by AlvaroSousa
Ok well they can ALWAYS move one hex no matter what as long as they have an operation point. So that is probably the last tidbit left I need to adjust. The zero OP check.
RE: 1.00.7U5: still move issue
Posted: Sat Apr 11, 2020 12:34 pm
by ncc1701e
Not only, in the first post, there is an unit that has only 3 operations points and that can use 4 to go elsewhere...
RE: 1.00.7U5: still move issue
Posted: Sat Apr 11, 2020 1:05 pm
by AlvaroSousa
If it didn't move this turn but attacked it can move at least one hex.
RE: 1.00.7U5: still move issue
Posted: Sat Apr 11, 2020 1:38 pm
by ncc1701e
Ok that's explaining now! So yes, there is just the zero operation point to check.