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Weather simulation in 2D wargame
Posted: Sun Apr 12, 2020 4:52 pm
by ncc1701e
Sometimes I miss an overlay to indicate the weather of a particular area on a 2D map. I had an idea few months ago to represent overcast weather in a 2D wargame (TOAW IV here as an example).
Killing time since I cannot go out and, playing with tutorial on shaders, I am finally finding this is a little too much.
Do you agree?

RE: Weather simulation in 2D wargame
Posted: Mon Apr 13, 2020 10:15 am
by MrsWargamer
It depicts well, but makes the map harder to see, but then, isn't that the point

RE: Weather simulation in 2D wargame
Posted: Mon Apr 13, 2020 1:05 pm
by ncc1701e
Thanks. Indeed, the ground should not even be visible when the weather is overcast. When it is animated, it is a little more readable but barely:
https://www.youtube.com/watch?v=PpGm027vn-s
In any case, it is funny to discover the techniques to make a game.
RE: Weather simulation in 2D wargame
Posted: Wed May 20, 2020 9:25 pm
by Aaron321
It also can help with immersion, if you say a hex is muddy but it looks no different than any others it can be easy to forget. but if you do what WITE does you can show the changing weather easily.