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Cycling units and managing turn

Posted: Tue Apr 14, 2020 9:35 pm
by TaipanDan
Enjoying my first Axis game. But I'm having trouble getting a good flow for each turn, often checking and double checking if I've actioned units etc.

I've come from Order of Battle, where there's a great unit listing of all deployed units that you can go through to take you straight to specific aircraft or unit.

Order of battle also has a "sleep" mode where you can sleep a unit for that turn so you know you've finished with it then it's available next turn again. A second sleep mode allows it to sleep "forever".

Problem is with SC the sleep mode stays stuck on in the "forever mode", and the unit doesn't appear in the cycle next turn so it becomes "lost" to me. The "sleep until start of next turn" would be more useful.

Is there a unit listing somewhere in the interface for SC?

Also how does one get around the sleep mode being stuck on? Do you just leave everything off sleep and only sleep the garrisons? Is there a shortcut to turn off all sleeps?
Or do you manage your turns without the cycling buttons just scanning rows of the map?

Anyone use anything like a "turn checklist", do you get all your research, production, dipolomacy done first or do your movement/attacks first?
I'm playing this in between taking care of my 1 year old son by the way, so I don't always get through a whole turn lol sometimes forget where I was up to!

RE: Cycling units and managing turn

Posted: Thu Apr 16, 2020 10:02 am
by Hubert Cater
Hi TaipanDan,

Welcome aboard [:)]

Currently there is no option for a one turn sleep of a unit and no in game list of units either... but I've made a note of this, thanks.

Hubert

RE: Cycling units and managing turn

Posted: Thu Apr 16, 2020 2:04 pm
by TaipanDan
Thanks Hubert!

The system used in order of battle is quite good. I've spent some more time with SC and am managing with a visual scan of each battle area, and a notepad of my plans each turn.

Another suggestion from that is when you hold down CTRL to move it can also set "long term movement orders", i.e. on the next turn you can see the path where you intend to send them in future and if you do nothing the unit will move again along that planned path. Although having the ability to "operate" along rail lines negates the need for too much of this.

Loving Strategic command so far it's very addictive, the events system and strategy planning is helping me learn my history a bit better. Will eventually do WW1 as well.

RE: Cycling units and managing turn

Posted: Thu Apr 16, 2020 4:02 pm
by Taxman66
I just zoom out the farthest level and look for any flashing roundels.

RE: Cycling units and managing turn

Posted: Thu Apr 16, 2020 6:57 pm
by TaipanDan
ORIGINAL: Taxman66

I just zoom out the farthest level and look for any flashing roundels.

Just tried that again, with Axis the black cross isn't very easy to notice flashing especially if there's a cluster of them.

Italian and Roundels are coloured though which is easy to see the flash.

Probably shot myself in the foot getting a 1440p ultra-wide monitor :) Everything looks tiny! Very nice to game on though