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Invasion stack

Posted: Fri Apr 24, 2020 12:50 pm
by ncc1701e
Could you please explain why I cannot disembark two units in the same naval stack in the same turn?

The first unit can be unloaded.

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RE: Invasion stack

Posted: Fri Apr 24, 2020 12:52 pm
by ncc1701e
But this is impossible to disembark the second unit despite the fact I have the needed landing ships?

I am obliged to split my fleet something I do not want to do for protection.

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RE: Invasion stack

Posted: Fri Apr 24, 2020 3:16 pm
by PDiFolco
Perhaps because 2 land units can't occupy the same hex?

RE: Invasion stack

Posted: Fri Apr 24, 2020 3:56 pm
by ncc1701e
Agree but I do not think this is the problem. Initial situation:

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RE: Invasion stack

Posted: Fri Apr 24, 2020 3:57 pm
by ncc1701e
Selecting where to disembark:

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RE: Invasion stack

Posted: Fri Apr 24, 2020 3:59 pm
by ncc1701e
One division in England

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RE: Invasion stack

Posted: Fri Apr 24, 2020 4:00 pm
by ncc1701e
Now with the game rule that any unit can move one hexes even if it has ZERO operation points, I move the division.

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RE: Invasion stack

Posted: Fri Apr 24, 2020 4:01 pm
by ncc1701e
And, now, why I can't disembark the second one in the same hexes than the previous one? The button is no more available. Why?

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RE: Invasion stack

Posted: Fri Apr 24, 2020 4:13 pm
by ncc1701e
Please note how easy it was to disembark in England. No interception, no battle, nothing.

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RE: Invasion stack

Posted: Fri Apr 24, 2020 6:49 pm
by sveint
I think this once again comes down to how movement points are deducted from the entire fleet.

See my post about an unmoved unit that is unable to embark because a fleet moved through the harbor, etc etc

RE: Invasion stack

Posted: Fri Apr 24, 2020 6:55 pm
by ncc1701e
ORIGINAL: sveint

I think this once again comes down to how movement points are deducted from the entire fleet.

See my post about an unmoved unit that is unable to embark because a fleet moved through the harbor, etc etc

Yep, this one is another problem but perhaps linked indeed.

RE: Invasion stack

Posted: Fri Apr 24, 2020 8:59 pm
by AlvaroSousa
It is how I designed the system to keep the code cleaner and the invasion fairly straight forward. If you wanted to invade with 2 divisions take a small corps. If you want to invade with 3 divisions invade with a large corps.


RE: Invasion stack

Posted: Sat Apr 25, 2020 1:36 am
by ncc1701e
ORIGINAL: Alvaro Sousa

It is how I designed the system to keep the code cleaner and the invasion fairly straight forward. If you wanted to invade with 2 divisions take a small corps. If you want to invade with 3 divisions invade with a large corps.

I have taken this as an example. As USA, I am arriving in North Africa with an invasion stack of:
. One HQ unit
. One Armed corps unit
. One Mechanized corps unit
. One Large Infantry corps

And you tell me I cannot disembark two units, of different types, because it is in the same naval stack?
It's the opposite of straight forward from my point of view.

So we need to do plenty of stacks to bypass your system. Could you please review your code?

Thanks

RE: Invasion stack

Posted: Sat Apr 25, 2020 3:56 am
by sveint
I actually think one unit per beach is fine, but it should be explicitly stated in the manual.

Unloading on a beach is not trivial.

RE: Invasion stack

Posted: Sat Apr 25, 2020 3:58 am
by ncc1701e
ORIGINAL: ncc1701e

Now with the game rule that any unit can move one hexes even if it has ZERO operation points, I move the division.

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Agree with your answer sveint, but in this case, this move must be forbidden.

RE: Invasion stack

Posted: Sat Apr 25, 2020 11:01 am
by sillyflower
The solution to the 2 unit invasion is to do invasion 1 first by only moving that ship/unit. Then do invasion 2 with the second

RE: Invasion stack

Posted: Sat Apr 25, 2020 11:35 am
by ncc1701e
Yes, this is the way to bypass the system. Why is it not possible within one naval stack?

RE: Invasion stack

Posted: Sat Apr 25, 2020 1:29 pm
by AlvaroSousa
I believe I fixed this in the current beta I just put up. The zero movement issue. Test away

RE: Invasion stack

Posted: Sat Apr 25, 2020 4:17 pm
by ncc1701e
Negative - the ZERO move issue is still there in the latest beta (07U7)

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RE: Invasion stack

Posted: Sat Apr 25, 2020 4:18 pm
by ncc1701e
I would suggest that any kind of movement should be canceled when a unit is landing on a beach.

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