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1.00.07U72: Wrong transport calculation for supplies
Posted: Tue Apr 28, 2020 11:04 am
by ncc1701e
According to this rule:
ORIGINAL: Alvaro Sousa
1 transport for 1 port unlimited supply amount
The Germans must have
5 transport
in use to perform
port supply in
Oslo,
Stavanger,
Bergen,
Trondheim and
Narvik. Only
1 is used.
Even ending the turn does not calculate the good number.

RE: 1.00.07U72: Wrong transport calculation for supplies
Posted: Tue Apr 28, 2020 11:08 am
by ncc1701e
Same for the Italian. They must have
9 transport
in use to perform
port supply in
Tripoli,
Tirane,
Benghazi,
Tobruk,
Zara,
Rhodes,
Cagliari,
Olbia and
Misurata.
0 transport is in use.

RE: 1.00.07U72: Wrong transport calculation for supplies
Posted: Tue Apr 28, 2020 11:18 am
by PanzerMike
1 transport for 1 port, so should be a simple one
RE: 1.00.07U72: Wrong transport calculation for supplies
Posted: Tue Apr 28, 2020 1:12 pm
by AlvaroSousa
It should be 1 for 1 port. I'll take a look.
RE: 1.00.07U72: Wrong transport calculation for supplies
Posted: Wed Apr 29, 2020 4:01 pm
by ncc1701e
ORIGINAL: PanzerMike
1 transport for 1 port, so should be a simple one
It may not be that simple.
What happens if you are at the limit of the transport used for any reason (sunken transport, troops already loaded)?
How will the game select which ports to supply?
Since this is an automated process,
what are the criteria for saying that this port has a higher supply priority than another?
Good reflection... [:D]
RE: 1.00.07U72: Wrong transport calculation for supplies
Posted: Wed Apr 29, 2020 4:08 pm
by ncc1701e
I think this is another good argument to implement this:
fb.asp?m=4804191
To allow the player to choose if something bad like that (not enough transport ships) occurs
RE: 1.00.07U72: Wrong transport calculation for supplies
Posted: Thu Apr 30, 2020 1:19 am
by ncc1701e
Solved in 1.00.07U8. The count seems good but I will have to do more tests.
This is cool to see that the
Baltic Sea is opened to
UK transport ship traffic.
Right now, there is a port supply in
Danzig coming from the
UK. With UK at war with Germany at this stage, this is very risky move but this is still possible.
And, I have still to test this. I would like to see the behavior of the game engine in this particular case:
ORIGINAL: ncc1701e
ORIGINAL: PanzerMike
1 transport for 1 port, so should be a simple one
It may not be that simple.
What happens if you are at the limit of the transport used for any reason (sunken transport, troops already loaded)?
How will the game select which ports to supply?
Since this is an automated process,
what are the criteria for saying that this port has a higher supply priority than another?
Good reflection... [:D]

RE: 1.00.07U72: Wrong transport calculation for supplies
Posted: Thu Apr 30, 2020 12:43 pm
by AlvaroSousa
Chance of transport loss is minimal