Allied landing issues
Posted: Wed Apr 29, 2020 3:32 pm
Allied landing issues
.Playing as the allies in a full campaign against the computer. Stock game. September 1942. Two day turns.
I have loaded a division and two transports with adequate supplies. The transports are the faster transports.
I was sail loaded in a separate task force a BF engineer group, AAA unit, reserve infantry unit, and supplies and fuel.
I did bombard for a week prior to that and it had no aircraft or ships in the area. The enemy force was very small.
Invasion base is a small sized base ( i.e. porch size one airfield 2 ).
The task force unloaded only one day in my two days turn and then retreated although it was on… Remain on station….
Why will it not stay on station and completely unload.
Can someone give me some general directions or point me in the right direction for how to optimize our light amphibious landings?
.Playing as the allies in a full campaign against the computer. Stock game. September 1942. Two day turns.
I have loaded a division and two transports with adequate supplies. The transports are the faster transports.
I was sail loaded in a separate task force a BF engineer group, AAA unit, reserve infantry unit, and supplies and fuel.
I did bombard for a week prior to that and it had no aircraft or ships in the area. The enemy force was very small.
Invasion base is a small sized base ( i.e. porch size one airfield 2 ).
The task force unloaded only one day in my two days turn and then retreated although it was on… Remain on station….
Why will it not stay on station and completely unload.
Can someone give me some general directions or point me in the right direction for how to optimize our light amphibious landings?