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Question about vehicles.txt file

Posted: Fri May 01, 2020 8:16 am
by Nomada_Firefox
I have noted a point. A Jagd IV has not turret armor data but a Stug III G has turret armor data. Why?

RE: Question about vehicles.txt file

Posted: Fri May 01, 2020 3:06 pm
by SteveMcClaire
Data gathering and entry was done by multiple people so I assume this was a communication error or entry done assuming the casemate would be treated as a non-rotating turret.

If the vehicle model does not have a turret locator defined then the vehicle cannot be hit in the turret and the turret armor data is never used. This is the case for both the JgPz IV and the StuGs.

RE: Question about vehicles.txt file

Posted: Fri May 01, 2020 6:00 pm
by Nomada_Firefox
ORIGINAL: Steve McClaire

Data gathering and entry was done by multiple people so I assume this was a communication error or entry done assuming the casemate would be treated as a non-rotating turret.

If the vehicle model does not have a turret locator defined then the vehicle cannot be hit in the turret and the turret armor data is never used. This is the case for both the JgPz IV and the StuGs.
The main point from the question is how I added a new vehicle, a Jagdphanter with the correct armor values and it was destroyed in five seconds by a M4A1 76 firing in the front armor. It was a bit strange.

I edit, first I tested it in the Bastogne map which it is not finished at 100% and probably it has problems with passability and other things. Now playing in the Mortain map, it was correct and very funny. I have added the vehicle mostly at 100%, just I need a icon and it should not be very difficult. Even I have added the exact main weapon and three type of ammo. I will use it in a small Veteran mod with some additions more.

You can see screenshots here.
https://steamuserimages-a.akamaihd.net/ ... 937ECBE73/
https://steamuserimages-a.akamaihd.net/ ... 345A81F7C/
https://steamuserimages-a.akamaihd.net/ ... E956E35FE/