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AI Determination
Posted: Sun May 03, 2020 2:18 am
by LGKMAS
I thought I read a post that the AI, once it starts on a trend, and if defeated, will tend to keep coming back.
I have had an attempted invasion of Canton Is. A few days later, another, failing even more miserably. And it looks like a third is on the way.
The same happens over near Port Moresby. Repeated attempts to send Transport TFs in that direction. Every time, the AI seems to come back for more.
Is this a common characteristic of the AI? Does it try and add more elements to that thrust each time to boost its chances of winning?
RE: AI Determination
Posted: Sun May 03, 2020 3:58 am
by inqistor
Yeah, it will keep coming until end date of script. That is the same script, so it will not be stronger. It might stop, when it loses all LCUs listed in script.
Andy was too optimistic with dates, it should be like week and that's all. AI is also very weak in adding Combat TFs support. It can be probably fixed with different triggers, but AI will be then 3 times longer, that is currently.
RE: AI Determination
Posted: Sun May 03, 2020 6:33 am
by btd64
There's no AI in the sense you're thinking. As mentioned it is a script, and it will follow it....GP
RE: AI Determination
Posted: Sun May 03, 2020 8:18 am
by GetAssista
Usual scenarios are often like that because AI does not have enough assets to compensate for his inability to concentrate power like a human can. With Ironman scenarios things feel much different, even if scripts are the same
Also, it is advisable to let AI have his conquests in the initial game, like GC against Japanese AI. For the sake of more interesting game overall. Human Allied player is perfectly capable of stopping AI advance at Moulmein, not letting Palembang ever fall, landing on Hokkaido in 42 etc. This is also fun, but of another kind compared to observing the game unfolding close to historical patterns
RE: AI Determination
Posted: Sun May 03, 2020 12:05 pm
by Mike McCreery
This is the reason it is difficult for me to play against the AI and have a challenging time. It can be tricked and must be managed to give any sort of challenge. Kinda like adjusting the pieces on a chessboard or not seeing basic attack moves to give your opponent a better chance of winning.