Error from multiplayer game
Posted: Sun May 03, 2020 11:14 pm
My opponent in a borked multiplayer game emailed me the error which he said he found in his C:\Users\Documents\My Games\CloseCombatTheBloodyFirst folder. I was the host, he was the client.
error20200502_234936.
20200502_234936
VER:90B : 1000B
PLATFORM: WINDOWS
LANG:
WinVer:10.0.18362.778
0: Intel(R) UHD Graphics 620
Memory Load:41% TotalPhys:8075 FreePhys:4737
CPU String: GenuineIntel
Stepping ID = 10
Model = 14
Family = 6
Extended model = 8
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
PLATFORM: WINDOWS
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 2764
TS: CC Engine Loaded
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
WARNING: Invalid main force unit in file T_BOOT_CAMP_TUTORIAL_TITLE.
WARNING: Invalid main force unit in file T_BOOT_CAMP_TUTORIAL_TITLE.
Game Version OK: 10000 v 10101
Launching Saved Game
Launching Saved Game
Launching Saved Game
Starting map: Cacchiamo
Memory Load:52% TotalPhys:8075 FreePhys:3808
Memory Load:54% TotalPhys:8075 FreePhys:3672
Memory Load:54% TotalPhys:8075 FreePhys:3703
Playing as: 0
WARNING: Client received order complete for wrong order. Client 5, host 2 with result 0.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 13.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 4.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 13.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 13.
WARNING: Client received order complete for wrong order. Client 6, host 2 with result 0.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 4.
ERROR
mN > 0
c:\Dev\Archon\Util\heap.h(201) : Failed
ERROR
######## EXCEPTION: 0x80000003 at address: 0x0062A49D
Starting Debugger
SEARCHING: C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\WINDOWS
C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\WINDOWS
SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0
SGA: CPriorityHeap<CPathNode>::Pop
CPriorityHeap<CPathNode>::Pop
c:\dev\archon\util\heap.h(201) : +29 bytes (CPriorityHeap<CPathNode>::Pop) 0
SGA: CPathTask::CheckDirectPath
CPathTask::CheckDirectPath
c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(1797) : +14 bytes (CPathTask::CheckDirectPath) 0
SGA: CPathTask::WorkPath
CPathTask::WorkPath
c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(1422) : +0 bytes (CPathTask::WorkPath) 0
SGA: CPathThread::Update
CPathThread::Update
c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(2196) : +20 bytes (CPathThread::Update) 0
SGA: PathThreadFunction
PathThreadFunction
c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(2033) : +0 bytes (PathThreadFunction) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
Debugger Cleanup
error20200502_234936.
20200502_234936
VER:90B : 1000B
PLATFORM: WINDOWS
LANG:
WinVer:10.0.18362.778
0: Intel(R) UHD Graphics 620
Memory Load:41% TotalPhys:8075 FreePhys:4737
CPU String: GenuineIntel
Stepping ID = 10
Model = 14
Family = 6
Extended model = 8
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
PLATFORM: WINDOWS
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 2764
TS: CC Engine Loaded
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
WARNING: Invalid main force unit in file T_BOOT_CAMP_TUTORIAL_TITLE.
WARNING: Invalid main force unit in file T_BOOT_CAMP_TUTORIAL_TITLE.
Game Version OK: 10000 v 10101
Launching Saved Game
Launching Saved Game
Launching Saved Game
Starting map: Cacchiamo
Memory Load:52% TotalPhys:8075 FreePhys:3808
Memory Load:54% TotalPhys:8075 FreePhys:3672
Memory Load:54% TotalPhys:8075 FreePhys:3703
Playing as: 0
WARNING: Client received order complete for wrong order. Client 5, host 2 with result 0.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 13.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 4.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 13.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 13.
WARNING: Client received order complete for wrong order. Client 6, host 2 with result 0.
WARNING: Client received order complete for wrong order. Client 5, host 3 with result 4.
ERROR
mN > 0
c:\Dev\Archon\Util\heap.h(201) : Failed
ERROR
######## EXCEPTION: 0x80000003 at address: 0x0062A49D
Starting Debugger
SEARCHING: C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\WINDOWS
C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\WINDOWS
SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0
SGA: CPriorityHeap<CPathNode>::Pop
CPriorityHeap<CPathNode>::Pop
c:\dev\archon\util\heap.h(201) : +29 bytes (CPriorityHeap<CPathNode>::Pop) 0
SGA: CPathTask::CheckDirectPath
CPathTask::CheckDirectPath
c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(1797) : +14 bytes (CPathTask::CheckDirectPath) 0
SGA: CPathTask::WorkPath
CPathTask::WorkPath
c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(1422) : +0 bytes (CPathTask::WorkPath) 0
SGA: CPathThread::Update
CPathThread::Update
c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(2196) : +20 bytes (CPathThread::Update) 0
SGA: PathThreadFunction
PathThreadFunction
c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(2033) : +0 bytes (PathThreadFunction) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
Debugger Cleanup