Thoughts on Decisive Campaigns: Barbarossa
Posted: Mon May 04, 2020 4:04 pm
How long does it take you to complete a single game turn? An average turn for me takes an hour plus, not counting reviewing the manual for a specific game mechanic (my first few turns took excessively longer). I’m curious if this is normal game-play or just my OCD causing me to overthink every move and decision.
BTW this is an absolutely fantastic game! The level of detail and historical elements are outstanding. I’ve learned so much more about Operation Barbarossa (which is a subject I thought I knew about).
Things that could be improved upon:
* Undo Last Move - allow a move to be undone if (and only if) the move being taken back revealed no new information. I’ve read the Developers responses to previous requests for this feature and understand it’s complicated and unlikely to occur.
* Decisions - The PP cost for some of the decisions seems out of proportion to the benefit/penalty incurred. This led me into a relationship “death spiral” with one of my theater Generals (damn you Fedor Von Bock!), which in turn led to higher PP cost, etc. I had to use the Help! PP button and all 40 PP to remedy the situation (going from negative 75 - terrible, to negative 23 - poor). Knowing the possible outcomes of some of these earlier decisions prior to choosing would really have helped (and knowing what I know now will heavily influence future playthroughs). I’m assuming Franz Halder had a general idea as to the possible outcomes of some of the dilemmas he was forced into making decisions on.
* The “Move FSB” decisions can be exploited for extra PP simply by ignoring them (i.e. not making any selection grants you 2 extra PP per turn). I’m not sure if this is by design.
* My biggest game complaint is the lack of transparency around combat odds. I’m surprised that this topic hasn’t received more attention. There are so many variables which aren’t made apparent to the player. Command range bonus, terrain modifiers (including river crossings), soft factors such as readiness, experience and morale. The impact of entrenchment on your odds isn’t made clear (1% bonus per level of entrenchment - that’s huge!). Even using “Report Status!” doesn’t give access to all of these variables. I’ve read the recommended 2:1 or 3:1 Power Rating attack ratio but from such a great game I expect more. It’s all there too but it’s under the hood and you just can’t see it. I feel that a simple enhancement of the Combat Setup screen (stack / concentric tool tip) is very badly needed (factoring in the known odds while still maintaining the fog of war). I’ve also noticed that the Power Rating displayed in the History screen is much more accurate for planning actions against the enemy.
All in all, I consider Decisive Campaigns: Barbarossa a brilliant game and will evangelize it among my friends but with some small additions it could be a true masterpiece. I look forward to the release of Shadow Empire!
BTW this is an absolutely fantastic game! The level of detail and historical elements are outstanding. I’ve learned so much more about Operation Barbarossa (which is a subject I thought I knew about).
Things that could be improved upon:
* Undo Last Move - allow a move to be undone if (and only if) the move being taken back revealed no new information. I’ve read the Developers responses to previous requests for this feature and understand it’s complicated and unlikely to occur.
* Decisions - The PP cost for some of the decisions seems out of proportion to the benefit/penalty incurred. This led me into a relationship “death spiral” with one of my theater Generals (damn you Fedor Von Bock!), which in turn led to higher PP cost, etc. I had to use the Help! PP button and all 40 PP to remedy the situation (going from negative 75 - terrible, to negative 23 - poor). Knowing the possible outcomes of some of these earlier decisions prior to choosing would really have helped (and knowing what I know now will heavily influence future playthroughs). I’m assuming Franz Halder had a general idea as to the possible outcomes of some of the dilemmas he was forced into making decisions on.
* The “Move FSB” decisions can be exploited for extra PP simply by ignoring them (i.e. not making any selection grants you 2 extra PP per turn). I’m not sure if this is by design.
* My biggest game complaint is the lack of transparency around combat odds. I’m surprised that this topic hasn’t received more attention. There are so many variables which aren’t made apparent to the player. Command range bonus, terrain modifiers (including river crossings), soft factors such as readiness, experience and morale. The impact of entrenchment on your odds isn’t made clear (1% bonus per level of entrenchment - that’s huge!). Even using “Report Status!” doesn’t give access to all of these variables. I’ve read the recommended 2:1 or 3:1 Power Rating attack ratio but from such a great game I expect more. It’s all there too but it’s under the hood and you just can’t see it. I feel that a simple enhancement of the Combat Setup screen (stack / concentric tool tip) is very badly needed (factoring in the known odds while still maintaining the fog of war). I’ve also noticed that the Power Rating displayed in the History screen is much more accurate for planning actions against the enemy.
All in all, I consider Decisive Campaigns: Barbarossa a brilliant game and will evangelize it among my friends but with some small additions it could be a true masterpiece. I look forward to the release of Shadow Empire!