Special Action question
Posted: Sun May 10, 2020 3:34 pm
I'm pretty sure there is a Lua solution to this one.
I have a message - which players may or may not wish to view (if they have played the previous scenario there is no need). So I thought that I would put the message as an 'Action' and trigger it somehow with a 'Special Action'
I could use ScenEdit_SpecialMessage but the message I have is several paragraphs long with formatting, hyperlinks etc so its probably to complex for this function.
An option is to make an inactive Event with a trigger that checks every second (non-repeatable) that triggers the message action. The Special action would make the Event active. That does not sound very slick though, thought there would be a function that could trigger the action directly. Can't find it though.
Any thoughts?
B
I have a message - which players may or may not wish to view (if they have played the previous scenario there is no need). So I thought that I would put the message as an 'Action' and trigger it somehow with a 'Special Action'
I could use ScenEdit_SpecialMessage but the message I have is several paragraphs long with formatting, hyperlinks etc so its probably to complex for this function.
An option is to make an inactive Event with a trigger that checks every second (non-repeatable) that triggers the message action. The Special action would make the Event active. That does not sound very slick though, thought there would be a function that could trigger the action directly. Can't find it though.
Any thoughts?
B