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Airstrikes on Zinder, 2025 -- new beta
Posted: Sun May 10, 2020 4:29 pm
by Mgellis
Another new scenario for testing. This one involves...I think you can figure this one out. [:)]
As always, please let me know what you think. What can I improve or fix? What can I do to make this more fun, more challenging, etc.
Thanks.
RE: Airstrikes on Zinder, 2025 -- new beta
Posted: Mon May 11, 2020 5:46 pm
by Coiler12
Couple of small issues I noticed pretty quickly:
-The Reaper scouting at the beginning of the mission immediately lowered in altitude and got shot down unremarked. While not nearly as big an issue as a crewed aircraft, losing a drone would still cause some issue. I'd say either have a message acknowledging the shootdown (if it was intended) or have the drone do a support mission at a higher altitude (if it wasn't)
-Force structure. Nigeria has a
current order for three JF-17s and they'd likely have even more by the time of the scenario. The Pakistani ones in the DB can be used-just limit the ammunition at air bases if their smart bombs would be too overpowered.
RE: Airstrikes on Zinder, 2025 -- new beta
Posted: Mon May 11, 2020 11:29 pm
by Mgellis
Added the message. The drone goes to low altitude automatically...I think because it's a ASuW patrol.
As for the JF-17s, I'm sticking with the Alphas and M-21s because I think it is more interesting that way. I'm assuming they won't all be retired by 2025.
Do you have any other suggestions? How is the scenario overall? What else needs to be done before it is ready for the Community Scenario Pack.
Thanks!
ORIGINAL: Coiler12
Couple of small issues I noticed pretty quickly:
-The Reaper scouting at the beginning of the mission immediately lowered in altitude and got shot down unremarked. While not nearly as big an issue as a crewed aircraft, losing a drone would still cause some issue. I'd say either have a message acknowledging the shootdown (if it was intended) or have the drone do a support mission at a higher altitude (if it wasn't)
-Force structure. Nigeria has a
current order for three JF-17s and they'd likely have even more by the time of the scenario. The Pakistani ones in the DB can be used-just limit the ammunition at air bases if their smart bombs would be too overpowered.
Re: Airstrikes on Zinder, 2025 -- new beta
Posted: Tue Dec 19, 2023 2:55 pm
by Goofeyfoot
Can somebody give me an idea as to how to play this one? I’ve tried it many times and my guys just keep flying into SAM sites and/or bombing things indiscriminately.
Thanks.
Michael.
Re: Airstrikes on Zinder, 2025 -- new beta
Posted: Wed Dec 27, 2023 4:31 pm
by Mgellis
I don't think I ever submitted this to the Community Scenario Pack. (To be honest, it's been so long I don't even remember writing it. But that doesn't mean anything. I have trouble remembering what I had for breakfast. Don't laugh...this is your future.)
Anyway...good excuse to open it up again and see if it needs some revisions.
Goofeyfoot wrote: Tue Dec 19, 2023 2:55 pm
Can somebody give me an idea as to how to play this one? I’ve tried it many times and my guys just keep flying into SAM sites and/or bombing things indiscriminately.
Thanks.
Michael.
Re: Airstrikes on Zinder, 2025 -- new beta
Posted: Wed Dec 27, 2023 5:48 pm
by Nikel
Your Zinder scenario was included in the october 2020 version of the community pack.
https://command.matrixgames.com/index.php?s=Zinder
Re: Airstrikes on Zinder, 2025 -- new beta
Posted: Fri Dec 29, 2023 2:01 am
by Mgellis
Weird...it's not in my copy of the Community Scenario Pack. Oh well; it was a good excuse to look at an old scenario and do a few revisions. I'll post the new version shortly for beta testing but give it a slightly different title so both versions can be distributed.
Re: Airstrikes on Zinder, 2025 -- new beta
Posted: Fri Dec 29, 2023 7:55 am
by Nikel
Is it not?
Sorry, i am away from my computer for some days and did not look for it in the scenarios.
In the community pack thread you uploaded it in may 2020.
https://www.matrixgames.com/forums/view ... &start=580
Edit: just checked and is included, at least in the last version of the community pack, v048.