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Is it possible to remove roads?

Posted: Tue May 12, 2020 11:41 am
by Culthrasa
As the title says. Would be nice keep the network optimized!

RE: Is it possible to remove roads?

Posted: Sat May 23, 2020 11:38 pm
by KingHalford
I'm interested to know if is something that could be added at some point? Initially I saw no point in this aside from aesthetics, but now the new road/mountain rules are in, I think destruction of road/rail networks could be a highly effective area denial tactic preventing easy access over a mountain range, especially if you cannot spare units to defend it.

RE: Is it possible to remove roads?

Posted: Sun May 24, 2020 1:20 am
by Malevolence
Agree with both.

I should add, it would be interesting if this was a unit capability and not a magic wand... making it a kind of tactical task (counter-mobility). Combat engineers, or whatever.

RE: Is it possible to remove roads?

Posted: Fri Jun 04, 2021 5:24 pm
by deMangler
I found this old thread when searching for a way to remove the messy roads I inherited from a neighbour.
Is there yet a way to remove roads?

RE: Is it possible to remove roads?

Posted: Fri Jun 04, 2021 9:13 pm
by bvoid
Yes, one of the construct options is "remove".

RE: Is it possible to remove roads?

Posted: Sat Jun 05, 2021 6:04 am
by deMangler
ORIGINAL: bvoid

Yes, one of the construct options is "remove".
I can't believe I didn't see that before.
I have been using the traffic lights feature to render old roads harmless up till now.

Thanks I'll get my eyes tested....
:)

RE: Is it possible to remove roads?

Posted: Sat Jun 05, 2021 3:38 pm
by zgrssd
ORIGINAL: deMangler

ORIGINAL: bvoid

Yes, one of the construct options is "remove".
I can't believe I didn't see that before.
I have been using the traffic lights feature to render old roads harmless up till now.

Thanks I'll get my eyes tested....
:)
I think it was only added 3 or 4 release versions ago and might not have been savegame compatible.