supply details
Posted: Tue May 12, 2020 11:09 pm
The updated manual has this in red. The appendix a and b (pertaining to supply and the paragraph below) are not the appendix a and b in the same manual.
1 Supply system was rewritten. There is now only a single resupply phase, which occurs after replacements (so that newly
added elements have a chance to receive supplies), and before rail repair. Rail capacity is no longer unlimited. Units far away from
their HQ will no longer resupply from the same city as that HQ. Isolated units and HQs will now be able to resupply from cities or
HQs to which they have access. Units and HQs with no overland connection to rail network, will now specify their local port as
source of supply, not a distant city on rail. Vehicle and fuel use will be based on the actual path between unit and its HQ or city (not
railhead), excluding the cost of sea hexes and ports (in case of cities supplied over sea). Cities not on rail will be able to draw
resources (and return surplus resources) from those on rail. Certain penalties are now applied at city level, not unit level (Axis Rail
Supply modifier, First Winter modifier). Support units resupply now just like combat units, instead through them or the HQ they are
attached to. Supply is now moved between cities and units in lbs instead of tons (1 ton=2000 lbs), which prevents smaller units to
be in vastly better supply than larger units due to needs rounding. Unit supply detail window and supply information tabs in CR
were rewritten to show as much details from the new system as possible. Penalties reducing supply delivered to units were altered.
See Appendix A & B for details.
Rail will no longer be automatically repaired in a working port (this was introduced in 1.09.01).
Can someone please post the Appendix A & B details or show link to see it,
1 Supply system was rewritten. There is now only a single resupply phase, which occurs after replacements (so that newly
added elements have a chance to receive supplies), and before rail repair. Rail capacity is no longer unlimited. Units far away from
their HQ will no longer resupply from the same city as that HQ. Isolated units and HQs will now be able to resupply from cities or
HQs to which they have access. Units and HQs with no overland connection to rail network, will now specify their local port as
source of supply, not a distant city on rail. Vehicle and fuel use will be based on the actual path between unit and its HQ or city (not
railhead), excluding the cost of sea hexes and ports (in case of cities supplied over sea). Cities not on rail will be able to draw
resources (and return surplus resources) from those on rail. Certain penalties are now applied at city level, not unit level (Axis Rail
Supply modifier, First Winter modifier). Support units resupply now just like combat units, instead through them or the HQ they are
attached to. Supply is now moved between cities and units in lbs instead of tons (1 ton=2000 lbs), which prevents smaller units to
be in vastly better supply than larger units due to needs rounding. Unit supply detail window and supply information tabs in CR
were rewritten to show as much details from the new system as possible. Penalties reducing supply delivered to units were altered.
See Appendix A & B for details.
Rail will no longer be automatically repaired in a working port (this was introduced in 1.09.01).
Can someone please post the Appendix A & B details or show link to see it,