Questions about combining movement and combat
Posted: Tue May 12, 2020 11:22 pm
Hi - As a new player to Strategic Command, I have spent the last three weeks intensively playing through the 1914 Call to Arms campaign on both sides. I have noticed various things happening on the board which I can not find described in the manual, or which I do not fully understand. Rather than dump these questions all in one post, I will break them up into a few different threads. I am hoping the designers or game testers can answer them. Here is the first thread.
Combat after Movement
While combat costs one AP, units that have used all their AP to move still seem able to attack adjacent enemy. Why is that?
Movement after shattering the enemy:
Often (but not always) after an enemy unit has shattered, it is impossible for the attacking unit to move into the hex even though they have sufficient AP left. Why is that and when is that the case? This can really matter in planning your moves e.g. when you are trying to capture an enemy capital.
Combat after Movement
While combat costs one AP, units that have used all their AP to move still seem able to attack adjacent enemy. Why is that?
Movement after shattering the enemy:
Often (but not always) after an enemy unit has shattered, it is impossible for the attacking unit to move into the hex even though they have sufficient AP left. Why is that and when is that the case? This can really matter in planning your moves e.g. when you are trying to capture an enemy capital.