Questions about naval operations
Posted: Wed May 13, 2020 12:09 pm
After two full play-throughs, I am still unclear about the following. Grateful for answers from the designers or other readers:
1. Subs attacking subs:
Subs are listed has having an Attack value of 2 against Subs under the Properties menu. But they do not seem to be able to attack enemy subs, either in Hunt or Silent mode. Is this correct? Why not?
2. Destroyers spotting Subs:
Will destroyers always spot subs in adjacent hexes, even if they have dived or are in Silent Mode?
3. Canal hexes:
Friendly naval units seem prohibited from moving through enemy owned canal hexes (e.g. the Kiel Canal or the Suez Canal) even if they are unoccupied. If you occupy or pass through those hexes with friendly land forces, do they become navigable for your naval forces? Is there any way for naval units alone to open up enemy canal hexes?
4. Capturing ports:
Is it possible to capture and occupy an enemy port using only naval forces and land units loaded on amphibious transports? Or does it require having a friendly land unit to occupy the port?
5. Naval reinforcement maximum:
Port hexes that have a strength of 5 (e.g. Tunis for the French) only seem to be able to reinforce ships to a maximum of four strength points, rather than five per turn, and can not build ships up to a full 10 strength points. Is there a lower reinforcement maximum for minor ports?
1. Subs attacking subs:
Subs are listed has having an Attack value of 2 against Subs under the Properties menu. But they do not seem to be able to attack enemy subs, either in Hunt or Silent mode. Is this correct? Why not?
2. Destroyers spotting Subs:
Will destroyers always spot subs in adjacent hexes, even if they have dived or are in Silent Mode?
3. Canal hexes:
Friendly naval units seem prohibited from moving through enemy owned canal hexes (e.g. the Kiel Canal or the Suez Canal) even if they are unoccupied. If you occupy or pass through those hexes with friendly land forces, do they become navigable for your naval forces? Is there any way for naval units alone to open up enemy canal hexes?
4. Capturing ports:
Is it possible to capture and occupy an enemy port using only naval forces and land units loaded on amphibious transports? Or does it require having a friendly land unit to occupy the port?
5. Naval reinforcement maximum:
Port hexes that have a strength of 5 (e.g. Tunis for the French) only seem to be able to reinforce ships to a maximum of four strength points, rather than five per turn, and can not build ships up to a full 10 strength points. Is there a lower reinforcement maximum for minor ports?