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How to make units "dumb"

Posted: Wed May 13, 2020 12:21 pm
by vettim89
AS I recall a few patches back it was introduced that a scenario designer could make individual units inactive as far as OODA loops and sensors to reduce the burden on the CPU. This was intended to help with large scenarios that would say perhaps a lot of "civilian" units. There was a thread describing how to do this at the time and for the life of me I cannot find it.

Could some one please link that thread or give me the unit property that needs to be edited?

Thanks in advance

RE: How to make units "dumb"

Posted: Wed May 13, 2020 1:24 pm
by Gunner98
One way of doing it for a complete side is to make them 'Blind' and turn off the 'Collective Responsibility'. This would work for a complete side like one that handles all your biologics or markers, even you civilians, but that might not work for all scenarios.

B

RE: How to make units "dumb"

Posted: Wed May 13, 2020 3:22 pm
by KnightHawk75

Code: Select all

 unit.AI_DeterminePrimaryTarget_enabled = false
 unit.AI_EvaluateTargets_enabled = false 
 
https://www.matrixgames.com/forums/tm.a ... =&#4720573

RE: How to make units "dumb"

Posted: Wed May 13, 2020 9:34 pm
by vettim89
ORIGINAL: KnightHawk75

Code: Select all

 unit.AI_DeterminePrimaryTarget_enabled = false
 unit.AI_EvaluateTargets_enabled = false 
 
https://www.matrixgames.com/forums/tm.a ... ey=�

Yup, that's the thread I was recalling but couldn't find