How to make units "dumb"
Posted: Wed May 13, 2020 12:21 pm
AS I recall a few patches back it was introduced that a scenario designer could make individual units inactive as far as OODA loops and sensors to reduce the burden on the CPU. This was intended to help with large scenarios that would say perhaps a lot of "civilian" units. There was a thread describing how to do this at the time and for the life of me I cannot find it.
Could some one please link that thread or give me the unit property that needs to be edited?
Thanks in advance
Could some one please link that thread or give me the unit property that needs to be edited?
Thanks in advance