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HQ Hierarchy

Posted: Wed May 13, 2020 5:31 pm
by Deathtreader
Howdy,

Time for me to put my dummy sign back on again....

In all my time in playing this game {couple of very enjoyable years at the least} I've never been able to replicate the "Mouse over cursor for HQ's" that is shown and explained on page 53 of the manual.
What's the secret??
I'm just about ready to sacrifice a chicken or two...….[&:]

Thanks!

Rob.

RE: HQ Hierarchy

Posted: Wed May 13, 2020 7:10 pm
by bcgames
Open display options and select Reset to default (show HQs).

Image

RE: HQ Hierarchy

Posted: Thu May 14, 2020 7:48 pm
by Deathtreader
Hi,

Thanks for the quick reply!

Unfortunately I wasn't clear about which display I was referring too....it's the pyramidal HQ/unit display on p53 of the printed manual and p52 of the eBook manual. For some reason I can't import a copy of the display in question.

Rob.

RE: HQ Hierarchy

Posted: Fri May 15, 2020 4:11 pm
by bcgames
If you are talking about this image it's just an illustration of what happens in the game when you place the cursor over an HQ. All that matters is the colors.

Image

RE: HQ Hierarchy

Posted: Fri May 15, 2020 9:12 pm
by Deathtreader
ORIGINAL: bcgames

If you are talking about this image it's just an illustration of what happens in the game when you place the cursor over an HQ. All that matters is the colors.

Image


That's the one!
No wonder I couldn't reproduce it in the game...duh...

Still, it would be a nice addition to functionality when allocating units to an attack/defense to determine/preserve organizational integrity. No going thru each stack to check who belongs to whom.

Just a suggestion...

Rob.[:)]

RE: HQ Hierarchy

Posted: Fri May 15, 2020 10:07 pm
by bcgames
ORIGINAL: Deathtreader
Still, it would be a nice addition to functionality when allocating units to an attack/defense to determine/preserve organizational integrity. No going thru each stack to check who belongs to whom.
OK. Gotta think about this one.