Amphibious Transports Evade Attacks
Posted: Wed May 20, 2020 7:07 pm
Hey Folks,
I am new to this game and am on my second 1939 game. I am wondering if certain technologies help amphibious Transports evade attacks. I just encountered a situation where intelligence indicated there was an American amphibious transport about 16 or so hexes from Gibraltar. Sensing an American invasion of North Africa, I mobilized every available German naval asset in the Atlantic which amounted to 2 battle cruisers (no upgrades) and 6 submarines (upgraded to level 1 of advanced subs).
I quickly discovered a group of 3 unescorted amphibious transports, containing 3 American army units. Here I though I was about to sink an entire invasion force!
My battlecruisers bring one transport down from strength 10 to 1. I then planned to use my subs to sink that strength 1 Transport and then sink the other Transports.
Well, I watched in horror as every single one my 6 subs seemed to hit the strength 1 transport before getting a message stating something like damage evaded. So rather than sinking 3 Transports I sunk 0.
The Allies then came in destroyed the battlecruisers and the 3 of the subs. The next turn the Transports were just outside of Gibraltar. So, in one final effort the remaining subs attempted to the sink the same strength 1 transport and then hopefully sink another 1. Yet the same thing happened again...the subs seemingly hit, but the strength 1 transport evaded the damage. So in the end, half (the other half was in the Baltics and Norway) the German navy tried to sink 3 Transports, sunk none of them, and all got sunk in the ensuing allied counterattacks.
Do any techs play into giving amphibious Transports protection against subs in particular or was I incredibly unlucky? The surface units seemed to do pretty well against them, but out of 9 total sub attacks, none hit.
I am new to this game and am on my second 1939 game. I am wondering if certain technologies help amphibious Transports evade attacks. I just encountered a situation where intelligence indicated there was an American amphibious transport about 16 or so hexes from Gibraltar. Sensing an American invasion of North Africa, I mobilized every available German naval asset in the Atlantic which amounted to 2 battle cruisers (no upgrades) and 6 submarines (upgraded to level 1 of advanced subs).
I quickly discovered a group of 3 unescorted amphibious transports, containing 3 American army units. Here I though I was about to sink an entire invasion force!
My battlecruisers bring one transport down from strength 10 to 1. I then planned to use my subs to sink that strength 1 Transport and then sink the other Transports.
Well, I watched in horror as every single one my 6 subs seemed to hit the strength 1 transport before getting a message stating something like damage evaded. So rather than sinking 3 Transports I sunk 0.
The Allies then came in destroyed the battlecruisers and the 3 of the subs. The next turn the Transports were just outside of Gibraltar. So, in one final effort the remaining subs attempted to the sink the same strength 1 transport and then hopefully sink another 1. Yet the same thing happened again...the subs seemingly hit, but the strength 1 transport evaded the damage. So in the end, half (the other half was in the Baltics and Norway) the German navy tried to sink 3 Transports, sunk none of them, and all got sunk in the ensuing allied counterattacks.
Do any techs play into giving amphibious Transports protection against subs in particular or was I incredibly unlucky? The surface units seemed to do pretty well against them, but out of 9 total sub attacks, none hit.