UK have 205 MM total and 151 in use.

Moderator: AlvaroSousa




Convoys and Escorts – Here a player can find all overseas convoys and trades between countries. A player can view, setup, and cancel trades during the game. Trades transfer the selected production and oil every turn to the target trade partner. No more than 25% of a country’s total production and 25% of its stored oil can be traded away. Conquered and owned countries resources only show up on the trade list if they are traveling by naval convoy. Trades travel via undamaged rail or convoy routes. All production resources yield full value to the country that owns and controls the resource. If a player controls but does not own the resource, it will yield 1/3 of its amount. The bottom left panel of the screen shows all current trades
and their status. Trade types can be allied, agreement, conquest, or owned. A green arrow indicates an import, a red arrow an export. Trades that travel by convoy use merchant marine and are subject to raiders and submarine attack along their route. Each resource point sent requires one merchant marine.
Merchant Marine – Resources transferred over a convoy route require merchant marine. The game automatically calculates how many merchant marine a country will need to transport the resources. If a player lacks the ships required, the difference percentage is taken from the total shipped. Production and oil are equally affected. The game pulls merchant marine from the receiver of the trade. If the country that is the origin of the trade is a major power, it will then pull its merchant marine if the destination country doesn’t have enough ships to transport the resources and the originator is part of the destination players alliance. Convoy attacks are only conducted vs any countries at war involved in the trade.







