Artillery effectiveness
Posted: Tue May 26, 2020 8:04 am
I'm trying to find out what equipment in an artillery unit determines/influences the fire power of the unit.
Example: a guard crew is far more effective with 8 of the same 12Pdrs then a conscript crew. So guard units/crews cause more casualties and are more accurate with exactly the same guns.
Let's say I create 2 artillery brigades with 2 batteries: One brigade has 1 regular and 1 guard battery of 12Pdr guns
and one brigade has 2 regular 12Pdr batteries.
How do I simulate the fact that 1/2 of the first brigade is far more effective (more fire power) with the same guns and will cause more casualties.
Do I create guard 12Pdrs (with higher A/D values) and regular 12Pdrs (with average values) as equipment.
Or do I create guard crews and regular crews with different values.
What effects the fire power (or overall effectiveness) of the unit with the same gun type?
It should be the crew, but I don't think it works like that in TOAW. The crew only gives non fire power strength.
Example: a guard crew is far more effective with 8 of the same 12Pdrs then a conscript crew. So guard units/crews cause more casualties and are more accurate with exactly the same guns.
Let's say I create 2 artillery brigades with 2 batteries: One brigade has 1 regular and 1 guard battery of 12Pdr guns
and one brigade has 2 regular 12Pdr batteries.
How do I simulate the fact that 1/2 of the first brigade is far more effective (more fire power) with the same guns and will cause more casualties.
Do I create guard 12Pdrs (with higher A/D values) and regular 12Pdrs (with average values) as equipment.
Or do I create guard crews and regular crews with different values.
What effects the fire power (or overall effectiveness) of the unit with the same gun type?
It should be the crew, but I don't think it works like that in TOAW. The crew only gives non fire power strength.