Invisible Enemy Air Loss Indications
Posted: Tue May 26, 2020 3:16 pm
Dear Tech Support/Hubert,
You did such a fine job fixing the last issue I identified, that I thought I would raise another little thing that annoys me. It has to do with enemy air losses and how they are displayed on the screen.
Technically, I have two (related) issues. First, I have noticed that the little sprite that indicates enemy air losses does not always pop-up -- even though the audio file indicating enemy losses (i.e., that little explosion sound) has been triggered. At first I thought that that just meant that the enemy unit only lost a single strength point, but at other times a "1" sprite does appear. It is inconsistent. That leads me uncertain as to how many enemy units my forces actually shot down.
Second, I also find -- especially later in the war when long range tech has been developed -- that the enemy air units can be well "off the screen" when losses occur. Then you have absolutely no idea what losses were inflicted by your units. I try to remember to zoom out the screen before aircraft interceptions occur, but even then (i.e., when interceptions come from extremely long ranges or from areas that you weren't expecting and thus are not centred on the board), it still happens that you have no way of know what's happening to your opponent.
Is this intentional? Is it supposed to create uncertainty (as part of the Fog of War)?
And assuming that this is not intentionally part of the Fog of War setting, I am wondering if there is a way that more accurately could show enemy losses (e.g., a pop-up at the bottom of the screen that would show friendly and enemy losses or a combat review/summary screen).
I look forward to your response.
MJY
You did such a fine job fixing the last issue I identified, that I thought I would raise another little thing that annoys me. It has to do with enemy air losses and how they are displayed on the screen.
Technically, I have two (related) issues. First, I have noticed that the little sprite that indicates enemy air losses does not always pop-up -- even though the audio file indicating enemy losses (i.e., that little explosion sound) has been triggered. At first I thought that that just meant that the enemy unit only lost a single strength point, but at other times a "1" sprite does appear. It is inconsistent. That leads me uncertain as to how many enemy units my forces actually shot down.
Second, I also find -- especially later in the war when long range tech has been developed -- that the enemy air units can be well "off the screen" when losses occur. Then you have absolutely no idea what losses were inflicted by your units. I try to remember to zoom out the screen before aircraft interceptions occur, but even then (i.e., when interceptions come from extremely long ranges or from areas that you weren't expecting and thus are not centred on the board), it still happens that you have no way of know what's happening to your opponent.
Is this intentional? Is it supposed to create uncertainty (as part of the Fog of War)?
And assuming that this is not intentionally part of the Fog of War setting, I am wondering if there is a way that more accurately could show enemy losses (e.g., a pop-up at the bottom of the screen that would show friendly and enemy losses or a combat review/summary screen).
I look forward to your response.
MJY