Custom sounds
Posted: Sun May 31, 2020 10:54 am
The manual has this related to custom sounds:
You can customize the game sounds by editing the various .ogg files located in the Sound directory.
The campaign.ini file contains the line:
#CUSTOM_SOUND= 0
If you change the 0 to 1 and save the file then you will be able to use custom sounds. You will need to create a Sound subdirectory within your custom campaign directory for your customized items. Place your edited .ogg files there. The game
will then use these customized items instead of the default .ogg files.
My questions are:
- is there a naming convention that must be followed?
- how do we associate a sound with a unit?
For example, in a fantasy campaign I have made, I want sounds that are completely foreign to WW2. A naval unit will be a sailing ship, air units will have wings, and artillery consists of catapults and trebuchets. Currently, I have to play without sound or it just sounds way too weird!
Can WiE cater for this degree of customisation?
You can customize the game sounds by editing the various .ogg files located in the Sound directory.
The campaign.ini file contains the line:
#CUSTOM_SOUND= 0
If you change the 0 to 1 and save the file then you will be able to use custom sounds. You will need to create a Sound subdirectory within your custom campaign directory for your customized items. Place your edited .ogg files there. The game
will then use these customized items instead of the default .ogg files.
My questions are:
- is there a naming convention that must be followed?
- how do we associate a sound with a unit?
For example, in a fantasy campaign I have made, I want sounds that are completely foreign to WW2. A naval unit will be a sailing ship, air units will have wings, and artillery consists of catapults and trebuchets. Currently, I have to play without sound or it just sounds way too weird!
Can WiE cater for this degree of customisation?
