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Moonlight - very dumb question
Posted: Mon Jun 01, 2020 11:48 am
by ITAKLinus
Hi everyone!
I have a very dumb question: how do you forecast future moonlight levels in the game?
After billions of turns done, I have never bothered to deal with it other than looking whether tomorrow I'm gonna be victim of another "Allied bombing night party" or not.
RE: Moonlight - very dumb question
Posted: Mon Jun 01, 2020 1:28 pm
by Alfred
No play forecasting is required. The forthcoming moonlight percentage is displayed on the top bar between the date and hex coordinates.
Alfred
RE: Moonlight - very dumb question
Posted: Mon Jun 01, 2020 1:38 pm
by ITAKLinus
ORIGINAL: Alfred
No play forecasting is required. The forthcoming moonlight percentage is displayed on the top bar between the date and hex coordinates.
Alfred
Thanks for the answer! I'm not
that ignorant [:D][:D][:D]
My question is even more basic: if the game tells me, so to say, "
81% moonlight", how the hell can I forecast how much, in percentage, will it at a precise future date?
Don't tell me I have to start digging into the the moon tables and try to remember how the whole thing works...
RE: Moonlight - very dumb question
Posted: Mon Jun 01, 2020 1:52 pm
by Alfred
It moves in one direction only at a time with a constant increment or decrement.
Alfred
RE: Moonlight - very dumb question
Posted: Mon Jun 01, 2020 2:19 pm
by GetAssista
ORIGINAL: ITAKLinus
Don't tell me I have to start digging into the the moon tables and try to remember how the whole thing works...
Why not?
At the minimum try to observe the dynamics for some turns
RE: Moonlight - very dumb question
Posted: Mon Jun 01, 2020 2:35 pm
by Malevolence
To add, it goes from New Moon (0% Illunm) to Full Moon (100% Illum) and follows the lunar phasess proportionally each cycle.
New Moon 0%
Waxing Crescent 25%
First Quarter 50%
Waxing Gibbous 75%
Full Moon 100%
Waning Gibbous 75%
Third Quarter 50%
Waning Crescent 25%
... back to New Moon
Simply ask yourself, is tomorrow a day closer to a New Moon or a Full Moon? It will be about 7.4% difference each day.
Obviously just the rough potential illumination all other things being equal.
RE: Moonlight - very dumb question
Posted: Mon Jun 01, 2020 4:01 pm
by BBfanboy
ORIGINAL: Malevolence
To add, it goes from New Moon (0% Illunm) to Full Moon (100% Illum) and follows the lunar phasess proportionally each cycle.
New Moon 0%
Waxing Crescent 25%
First Quarter 50%
Waxing Gibbous 75%
Full Moon 100%
Waning Gibbous 75%
Third Quarter 50%
Waning Crescent 25%
... back to New Moon
Simply ask yourself, is tomorrow a day closer to a New Moon or a Full Moon? It will be about 7.4% difference each day.
Obviously just the rough potential illumination all other things being equal.
The designers used the actual moon phases from the real war, so they will always be on a 28 day cycle.
RE: Moonlight - very dumb question
Posted: Mon Jun 01, 2020 4:24 pm
by Malevolence
ORIGINAL: BBfanboy
The designers used the actual moon phases from the real war, so they will always be on a 28 day cycle.
Sorry, was off the top of my head. Was that not what I wrote?
RE: Moonlight - very dumb question
Posted: Mon Jun 01, 2020 8:55 pm
by BBfanboy
ORIGINAL: Malevolence
ORIGINAL: BBfanboy
The designers used the actual moon phases from the real war, so they will always be on a 28 day cycle.
Sorry, was off the top of my head. Was that not what I wrote?
You mentioned the cycle but not the 28 days. My comment was really about the remarkable effort to use the actual moon phases each day from the RL war.
RE: Moonlight - very dumb question
Posted: Tue Jun 02, 2020 10:32 am
by Yaab
Does bad weather (Overcast, Rain, Storms) reduce nominal moonlight to some "real" moonlight value?
RE: Moonlight - very dumb question
Posted: Tue Jun 02, 2020 1:14 pm
by BBfanboy
ORIGINAL: Yaab
Does bad weather (Overcast, Rain, Storms) reduce nominal moonlight to some "real" moonlight value?
Whether day or night, weather has it's own effect on visibility and detection.
RE: Moonlight - very dumb question
Posted: Tue Jun 02, 2020 2:27 pm
by Malevolence
ORIGINAL: Yaab
Does bad weather (Overcast, Rain, Storms) reduce nominal moonlight to some "real" moonlight value?
It's a fair question, but likely unknown to all but the developers.
As I wrote, 7.4% difference per day all other things being equal. Clouds, position, jungle canopy cover, moonrise, moonset, bmnt, eent, etc. all play a part.
If the game developers found logs of the observed (after the fact) illumination in different parts of the theater then you would need to search those logs. Not sure if the insight would ultimately be worth the effort.
RE: Moonlight - very dumb question
Posted: Tue Jun 02, 2020 5:10 pm
by Dili
Well the moonlight is same across the whole game.
RE: Moonlight - very dumb question
Posted: Wed Jun 03, 2020 6:35 am
by Alfred
ORIGINAL: Yaab
Does bad weather (Overcast, Rain, Storms) reduce nominal moonlight to some "real" moonlight value?
The technical answer is no.
However don't assume the technical answer means that bad weather is not an input into the algorithms when night operations are conducted.
Alfred
RE: Moonlight - very dumb question
Posted: Sat Jun 13, 2020 4:15 pm
by RangerJoe
You can have 100% moonlight but visibility down to 2000 yards due to weather. Very nice for PT Boats, MTBs, and small sized destroyer raids.