Tooltip text for the Equipment256.png file
Posted: Thu Jun 04, 2020 2:52 am
In the scenario editor - force editor, one is allowed to modify equipment attributes. One attribute that may be modified is the silhouette displayed that represents the equipment. When one modifies this attribute, the editor displays all of the silhouettes.
Hovering the mouse over a given silhouette displays a tooltip text string that identifies the equipment represented by the silhouette.
The text in these tooltip strings are not in the Gametext.xml file. The tooltip strings are hard coded in the TOAW executable, meaning they cannot be changed.*
Request, in a future release of TOAW, that the tooltip strings for the silhouettes in the Equipment256.png file be migrated to the Gametext.xml file(s) in order to make them modifiable by users.
Cheers
* - Note the names of all of the standard equipment types -are- in the Gametext.xml file, but these strings are not the tooltip strings that identify the silhouettes in the Equipment256.png file.
Hovering the mouse over a given silhouette displays a tooltip text string that identifies the equipment represented by the silhouette.
The text in these tooltip strings are not in the Gametext.xml file. The tooltip strings are hard coded in the TOAW executable, meaning they cannot be changed.*
Request, in a future release of TOAW, that the tooltip strings for the silhouettes in the Equipment256.png file be migrated to the Gametext.xml file(s) in order to make them modifiable by users.
Cheers
* - Note the names of all of the standard equipment types -are- in the Gametext.xml file, but these strings are not the tooltip strings that identify the silhouettes in the Equipment256.png file.