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Delay Orders

Posted: Fri Jun 05, 2020 9:06 pm
by Mark Breed
It is my understanding that formations with orders of Delay will not be eligible for command (movement) until an event triggers them.

I have a formation, 4th US Army, with Delay orders at the start of my scenario. However, initial playtesting results indicate that it can be moved on the very first turn. My event orders indicate that this should not be the case until the sixth turn:

Event: 7, Debug: releases from delay status
Trigger turn: 6 (May 12th, 1927).
Effect: Form'n orders (USA 4th US Army), Manual/Limit Losses.

Do I need an event that places it on delay even though the Formation Report starts with it in that status?

Thank you,
Mark


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RE: Delay Orders

Posted: Fri Jun 05, 2020 9:18 pm
by Curtis Lemay
You've got it set to activate on turn 1. Change that to the turn you actually want it to activate on.

Be aware that enemy movement next to any unit of the delayed formation will activate it as well. Only Garrison deployment is safe from that. Another consideration.

RE: Delay Orders

Posted: Fri Jun 05, 2020 9:24 pm
by Mark Breed
Thank you.

Totally misunderstood that.

Mark

RE: Delay Orders

Posted: Sat Jun 06, 2020 12:12 am
by Mark Breed
Am I correct in assuming that because the delay order has the activation turn set to release it the Formation Report, you cannot have an event to set a variable release of the delay order?

Thank you,
Mark