Suggestion: a no militia modus
Posted: Sat Jun 06, 2020 5:30 pm
Suggestion: a no militia modus (for the player), selectable when starting a new game.
The play receives more starting resources (recruits!, metals, IP, fuel, food), but gets no militia for the entire game.
Edit: Bonus suggestion: Militia should have a downside, binding population, and private cash.
The play receives more starting resources (recruits!, metals, IP, fuel, food), but gets no militia for the entire game.
Edit: Bonus suggestion: Militia should have a downside, binding population, and private cash.