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Suggestion: a no militia modus

Posted: Sat Jun 06, 2020 5:30 pm
by Dampfnudel
Suggestion: a no militia modus (for the player), selectable when starting a new game.

The play receives more starting resources (recruits!, metals, IP, fuel, food), but gets no militia for the entire game.



Edit: Bonus suggestion: Militia should have a downside, binding population, and private cash.