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Bug: a single Truck require 10 drivers

Posted: Mon Jun 08, 2020 5:33 am
by Dampfnudel
I found a bug: To motorize 100 Infantry you need 10 trucks and 100 recruits AND 100 drivers!

--> a single Truck requires 10 drivers. What a complicated vehicle.[:D]

RE: Bug: a single Truck require 10 drivers

Posted: Mon Jun 08, 2020 5:55 am
by Vic
It is supposed to be the rear area support, mechanics, logistics personnel and staff as well.

But i agree after having said that it is still a bit to high. I put it on my improvements-list for after more urgent things have been taken care of.

RE: Bug: a single Truck require 10 drivers

Posted: Mon Jun 08, 2020 6:30 am
by Bleek
People always underestimate how much it takes to run a logistics operation!

RE: Bug: a single Truck require 10 drivers

Posted: Mon Jun 08, 2020 10:39 am
by Dampfnudel
Logistics is supposed to be represented by the logistic system. The trucks are just for troop combat transport only. They do no carry supply or reinforcements.

RE: Bug: a single Truck require 10 drivers

Posted: Mon Jun 08, 2020 11:57 am
by Bleek
ORIGINAL: Dampfnudel

Logistics is supposed to be represented by the logistic system. The trucks are just for troop combat transport only. They do no carry supply or reinforcements.

From how it was described in a video tutorial (Das, I think), troops are assumed to ferry supplies back and forth from the main supply lines.

However, this could be too arbitrary or the video creators interpretation of the system.

RE: Bug: a single Truck require 10 drivers

Posted: Sat Feb 06, 2021 9:18 am
by BlueTemplar
I just noticed in the Design Log that Trucks have a "Prod Cost Pop Divider" of 5, Buggies & APCs of 3 : "Trucks / APCs and Buggies need less pop".
However, I don't see these dividers to have any effect, perhaps because then comes the line :
"Prod Cost Pop : 1 (PROD POP COST for all non automated)"
I'm guessing that they're indeed supposed to use less manpower, but this feature hasn't been fully implemented yet ?
(I'm suspecting that recruits - any kind of populace, really - are internally treated as integers, with a value of 1 for 100 recruits ?)

RE: Bug: a single Truck require 10 drivers

Posted: Sat Feb 06, 2021 12:25 pm
by BlueTemplar
This (and the rest of that discussion) also seems relevant :
fb.asp?m=4846319
ORIGINAL: Atros

ORIGINAL: Fizbun

It does seem a bit excessive that you need like 10 dudes for 1 truck, just to operate it. Probably two or three is fine to give it a regular maintenance. Perhaps some sort of mechanic platoons or other units could be attached that would repair trucks and armour on the field. Thinking of which, it'd also be cool to actually be able to create custom models but for that another topic should be made.

But yes, motorized units take like 2x the manpower than non-motorized units and that doesn't really make sense when all they're driving are some simple trucks for transport. Which depending on the truck could take up to 20, 30 or like 50 soldiers, it depends on how you pack them and their equipment inside. In my conscript days, our maximum was 33 men in one smaller type truck. So perhaps designing trucks should take into consideration as to how large the truck is and that would affect the cost and such.

When I was doing my service as signals engineer driver, in my country the logistical department had the drivers who were not on driving duty do all the regular maintenance for the trucks. Naturally there was also external leasing service for all the major repairs, rehauls or heavy maintenance cycles, but all the common maintenance like changing oils, fixing minor electronics or repairing tyres was done by the drivers and there was just one driver per car (actually because of peace time, there were more trucks than drivers, but one per car was the target).

Also common trucks were designed to haul 30 troops plus three officers and personal combat/survival equipment besides the driver and they were the heaviest sort common all terrain 6x6 trucks that could haul up to 30 tons of cargo (without the troops) and also same amount in drawn wagon. There were actually some 8x8 and 10x10 trucks for artillery that could have fitted maybe 8 men more and my licence allowed me to haul up to 50 men by semi-trailer, but that was mostly theoretical as the army to my knowledge hadn't such equipment other than for training purposes as they couldn't go offroad anyways, which was the main operating area. Intercity traffic would be operated by rails or busses anyways, so army didn't really need that capability in the first place.

By that example and considering the mobilized troops would mostly work in non-road wasteland, battalion would be around four companies, which would equal about 500 men (or 1k in the case of this game's double-sized batallions), so they would need around 17 trucks and drivers plus couple more for the immediate equipment that comes along and thus there should be about 20-40 drivers for battalion of infantry and thus I agree the mobilizing shouldn't eat that much manpower, but cause extra need for fuel and cost heavy amounts of IC and perhaps metals in the creation.

So as we know one unit of manpower equals hundred men, the ways to go would either take the manpower need away completely, replacing it with need for metal and consider the trucks simply as equipment driven by the fighting unit or that single creation of trucks would provide 5 sub-units of trucks that can each carry 500 men or similar amount of arty.

One more thing I would like see changed besides the mentioned ones is that as the trucks get Field Testing xp same ways as the other units, you must actually get them either killed or atleast shot on to get them to gain points in the Basic Design Score. Thus I would very much see at the very least trucks if not all units to get one point increase to Field Testing xp simply by taking part in combat. Rarely do you need to let trucks be destroyed to see their weak points or where is room for improvement.

RE: Bug: a single Truck require 10 drivers

Posted: Sat Feb 06, 2021 12:47 pm
by Uemon
I personally dislike abstractions that make no intuitive sense and require a complex explanation to even begin to make sense. For those of you who play Paradox games, this is exactly the same case as with Europa Universalis IV where infantry, cavalry and artillery regiments all number 1000 men, with accent on artillery. In EU4 its just done that way because developers set it so in ancient history and then designed a combat engine to work that way, and now its too difficult to change it and they are too lazy to even want to tackle the issue, so its just being dismissed and pushed for the future, now nearing 10 years (and it likely wont change before EU V).

I am extremely happy to see that Vic is willing to put some thought into changing this even if it has low priority, Vic you are fast becoming my favorite developer.

RE: Bug: a single Truck require 10 drivers

Posted: Sun Feb 07, 2021 10:33 am
by Mina
It's not a bug. Look up "Why 518 Men for 12 Field Guns?" by Military History visualized on youtube, which breaks down the crew and administration of a single detachment of 155mm artillery pieces. There's also a similar video on why a german ww2 heavy tank battalion required 879 men for only 45 tanks.
It's not "100 drivers", it'd be more like 10 drivers, plus 10 assistant drivers, plus your command staff, and your maintenance crew, and a security detachment, and etc. etc.

I'm willing to bet that in a real-world motorized division 100 men for ten trucks might even be a generous ratio.

RE: Bug: a single Truck require 10 drivers

Posted: Wed Feb 17, 2021 6:04 am
by newageofpower
ORIGINAL
I'm willing to bet that in a real-world motorized division 100 men for ten trucks might even be a generous ratio.
Except an actual serviceman/military truck driver (Atros) stated that their wartime manning levels was 1 driver per truck, and it was below that during peacetime. He performed routine maintenance and minor repairs by himself, and the trucks in his unit were larger (and almost certainly more complex/maintenance intensive) than Shadow Empire trucks.

Major repairs required service at depot level, but that had nothing to do with his unit and would be handled at a higher tier of organization by dedicated support personnel, -not- the guy who might be driving soldiers and artillery into combat.

Atros was quoted in this very thread, but you seem to have been sufficiently arrogantly self-righteousness to ignore other messages.

RE: Bug: a single Truck require 10 drivers

Posted: Wed Feb 17, 2021 8:17 am
by zgrssd
ORIGINAL: newageofpower
ORIGINAL
I'm willing to bet that in a real-world motorized division 100 men for ten trucks might even be a generous ratio.
Except an actual serviceman/military truck driver (Atros) stated that their wartime manning levels was 1 driver per truck, and it was below that during peacetime. He performed routine maintenance and minor repairs by himself, and the trucks in his unit were larger (and almost certainly more complex/maintenance intensive) than Shadow Empire trucks.

Major repairs required service at depot level, but that had nothing to do with his unit and would be handled at a higher tier of organization by dedicated support personnel, -not- the guy who might be driving soldiers and artillery into combat.
Would the depot in this size exist without those Trucks?
Would the depot follow the Trucks, to never be farther then 100 km?

If so, then de-facto they are part of the Truck formation. They are the 90% of the Formation. Just because the Fireteam views itself different from the Logistics company, doesn ot mean they are not still part of the same Brigade.

RE: Bug: a single Truck require 10 drivers

Posted: Wed Feb 17, 2021 12:02 pm
by newageofpower
ORIGINAL: zgrssd
Would the depot in this size exist without those Trucks?
Would the depot follow the Trucks, to never be farther then 100 km?

If so, then de-facto they are part of the Truck formation. They are the 90% of the Formation. Just because the Fireteam views itself different from the Logistics company, doesn ot mean they are not still part of the same Brigade.
1. Yes
2. No, though it sounds like Atros is from some puny Euro nation where 100 km is a long distance [;)]

In this situation, the Depot would probably be SHQ level in SE organization terms.

RE: Bug: a single Truck require 10 drivers

Posted: Thu Feb 18, 2021 7:56 pm
by Uemon
ORIGINAL: Mina

It's not a bug. Look up "Why 518 Men for 12 Field Guns?" by Military History visualized on youtube, which breaks down the crew and administration of a single detachment of 155mm artillery pieces. There's also a similar video on why a german ww2 heavy tank battalion required 879 men for only 45 tanks.
It's not "100 drivers", it'd be more like 10 drivers, plus 10 assistant drivers, plus your command staff, and your maintenance crew, and a security detachment, and etc. etc.

I'm willing to bet that in a real-world motorized division 100 men for ten trucks might even be a generous ratio.

But if you start abstracting like that an infantry battalion shouldnt be 1000 men, but 3000 men because those 1000 people fighting need additional 2000 people in the logistics system working for them.

Theres no need to doubly abstract things, "logistics" is already a resource.

RE: Bug: a single Truck require 10 drivers

Posted: Fri Feb 19, 2021 3:08 pm
by zgrssd
ORIGINAL: Uemon

ORIGINAL: Mina

It's not a bug. Look up "Why 518 Men for 12 Field Guns?" by Military History visualized on youtube, which breaks down the crew and administration of a single detachment of 155mm artillery pieces. There's also a similar video on why a german ww2 heavy tank battalion required 879 men for only 45 tanks.
It's not "100 drivers", it'd be more like 10 drivers, plus 10 assistant drivers, plus your command staff, and your maintenance crew, and a security detachment, and etc. etc.

I'm willing to bet that in a real-world motorized division 100 men for ten trucks might even be a generous ratio.

But if you start abstracting like that an infantry battalion shouldnt be 1000 men, but 3000 men because those 1000 people fighting need additional 2000 people in the logistics system working for them.

Theres no need to doubly abstract things, "logistics" is already a resource.
Units do have "Operational Logistics". Wich basically means the soldiers will go the extra 1000 km to get some food.

So they do have a logistics group on top of the Road and Railway lines. That one is actually doing the final stretch.

RE: Bug: a single Truck require 10 drivers

Posted: Mon Mar 22, 2021 6:35 am
by BlueTemplar
This has been fixed now, but I can't help but post this animation (not by me) explaining the previous behaviour :
Image

RE: Bug: a single Truck require 10 drivers

Posted: Mon Mar 22, 2021 8:58 am
by Sieppo
:DD GO FINLAND!

RE: Bug: a single Truck require 10 drivers

Posted: Mon Mar 22, 2021 9:31 am
by zgrssd
ORIGINAL: BlueTemplar

This has been fixed now, but I can't help but post this animation (not by me) explaining the previous behaviour :
Image
"How many SE soldiers does it take to drive a truck?"
"1 Driver, 1 mechanic/repalcement driver and 8 people that carry it."