Population and Zone happiness - how do I get a persistent upwards trend?
Posted: Tue Jun 09, 2020 6:19 pm
I am having some issues gaming/working with Population and Worker happiness. I just keep spiraling down and down, with no end in sight.
Originally I sought to influence it via Quality of Life, but I just realized that will not work:
- For population, the change is based on difference between QoL and Civilisation Score. But Civilisation score will follow QoL.
- For workers there is a similar effet. QoL vs Regime Civilisation score is what defines the impact. Unfortunately tht means workers in highly developed regions will be very happy, but those in new regions will be extra unhappy.
All focussing on QoL does, is drag my civilisation level up, wich has some side effects (like no more Militia) and means it never lasts.
For workers the only working thing seems to be "+1 per difference in payment level between Pirave and Public", but with some rounding error. Unfortunately, I am never able to keep up increasing the payment.
So:
What can improove Population and Worker happiness in a lasting way?
How do I game the mechanics that is based on?
What is the stable level I can aim for?
Originally I sought to influence it via Quality of Life, but I just realized that will not work:
- For population, the change is based on difference between QoL and Civilisation Score. But Civilisation score will follow QoL.
- For workers there is a similar effet. QoL vs Regime Civilisation score is what defines the impact. Unfortunately tht means workers in highly developed regions will be very happy, but those in new regions will be extra unhappy.
All focussing on QoL does, is drag my civilisation level up, wich has some side effects (like no more Militia) and means it never lasts.
For workers the only working thing seems to be "+1 per difference in payment level between Pirave and Public", but with some rounding error. Unfortunately, I am never able to keep up increasing the payment.
So:
What can improove Population and Worker happiness in a lasting way?
How do I game the mechanics that is based on?
What is the stable level I can aim for?