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eskuche vs sillyflower (12.05, Done)
Posted: Wed Jun 10, 2020 12:56 am
by eskuche
Hi all,
I have taken up a game against the esteemed sillyflower, who has come out of retirement to squish me. I hope there is enough dust on his red stars to let me panzers squeak by, but time will tell! I will be trying some experimental things.
Will leave ~1 day between turn start and end updates to receive others' retrospective input. ~3 turns delay
Sillyflower welcome but please don't look too hard at my units
RE: eskuche vs sillyflower welcome (12.05+, 3+ turn delay)
Posted: Wed Jun 10, 2020 1:00 am
by eskuche
North opener: fairly standard by this point. A little extra PzG3 to help with the Pskov crossing if needed. Note one panzer reaching 3 spaces past Daugava.
Right red circle is an important unit to push turn 1 to prevent Kaunas pocket opening. Left burgundy circle...let's just say someone was fired.

RE: eskuche vs sillyflower welcome (12.05+, 3+ turn delay)
Posted: Wed Jun 10, 2020 1:12 am
by eskuche
Center:
Standard plus a few changes.
Mistakes is in maroon. Missed the memo that there was a river so needed another unit to push.
Red circle needs to be moved to ensure pocket.
Orange circles are airlifted security regiments with an attached pioneer (StuG also doable) and kept in rough space to negate the need for a panzer to hold these hexes, at least in the bottom. This is definitely house rule-able, but if not denied can possibly open the door to even stronger openings or at the very least patch up careless ones (see south). Edit: these were done after resupply, as airlift 100%'s the transport gruppe.
Gray corps reserved for swamp/rail/leader swap duty later.

Turn 1
Posted: Wed Jun 10, 2020 1:17 am
by eskuche
South:
Standard. Kovel and large pockets are secure. Tarnopol garrisoned by airlift but not strictly needed this time.
We agreed on no more airlifting to make pockets for the remainder of this game.

Air
Posted: Wed Jun 10, 2020 1:25 am
by eskuche
Server games suck! Can't look back at old saves. Turn 4 start air losses. Emphasis on level bombers (to protect my airbases) and recon.

RE: Air
Posted: Wed Jun 10, 2020 6:32 am
by Telemecus
+1 subscribed
An ingenious further idea on using the much underused and under appreciated air lift mechanic in WitE1. Although good to agree with opponent on its limited use.
RE: Air
Posted: Wed Jun 10, 2020 11:01 am
by Kilo59
+1 subscribed
RE: Air
Posted: Wed Jun 10, 2020 11:49 am
by joelmar
+1 subscribed

RE: Air
Posted: Wed Jun 10, 2020 2:44 pm
by BrianG
German airlift
yes bring it on!
If you have chance to show frame by frame the airlift procedure it would be enlightening.
RE: Air
Posted: Wed Jun 10, 2020 3:35 pm
by Kilo59
ORIGINAL: BrianG
German airlift
yes bring it on!
If you have chance to show frame by frame the airlift procedure it would be enlightening.
I couldn't get it to work correctly from just the manual (16.3.5.4), so eskuche referenced this thread for me and I got it working. I think the step where you have to scratch behind your left ear 3 times did the trick.
https://www.matrixgames.com/forums/tm.asp?m=4816355
RE: Air
Posted: Wed Jun 10, 2020 8:28 pm
by Crackaces
Subscribed. Sillyflower as a Soviet is going to give you a run on your money.
RE: Air
Posted: Thu Jun 11, 2020 8:09 pm
by Bozo_the_Clown
I remember taking a ton of shit from people in the forum for perfecting Russian paratrooper drops to cut supply. Funny to see that it's always different when the German player does unrealistic stuff. [:D]
RE: Air
Posted: Thu Jun 11, 2020 8:22 pm
by eskuche
Most of my opponents are against my using Soviet paradrops too

RE: Air
Posted: Thu Jun 11, 2020 8:28 pm
by Telemecus
When I start a campaign game playing Soviets I am opposed to my opponents using tanks too!!! [:D][:D][:D]
RE: Air
Posted: Thu Jun 11, 2020 10:28 pm
by 56ajax
ORIGINAL: Kilo59
ORIGINAL: BrianG
German airlift
yes bring it on!
If you have chance to show frame by frame the airlift procedure it would be enlightening.
I couldn't get it to work correctly from just the manual (16.3.5.4), so eskuche referenced this thread for me and I got it working.
I think the step where you have to scratch behind your left ear 3 times did the trick.
https://www.matrixgames.com/forums/tm.asp?m=4816355
No wonder I can never get it to work - wrong ear.
RE: Air
Posted: Fri Jun 12, 2020 6:25 am
by SparkleyTits
There is also a lot of nice refinements in your decisions, even with the odd mistake, here and there
I really like this opening [&o]
RE: Air
Posted: Sat Jun 13, 2020 3:49 pm
by DeletedUser1769703214
This game started with 12.5 or upgraded to 12.5 from an earlier version?
RE: Air
Posted: Sat Jun 13, 2020 4:06 pm
by eskuche
Started 12.5. Just sent over turn 4. Any questions about the patches?
RE: Air
Posted: Sat Jun 13, 2020 4:42 pm
by DeletedUser1769703214
ORIGINAL: eskuche
Started 12.5. Just sent over turn 4. Any questions about the patches?
No, no questions about patches since none took place.
RE: Air
Posted: Sun Jun 14, 2020 5:19 am
by STEF78
Year after year, german openings are more and more terrific!
Nice to see Sillyflower again [:)]
And Bozo is truly the master in using paratroops, but also a fair player.
I will follow this AAR